August 2009
03/09/2009 16:41(note the date above is the date this Post was created not the date the news are from!)
More BBS and 358/2 Days pictures + Novel Update
>29th Aug 2009<
- Thanks to Heartstation.org there is a novel update you can read the update on heartstation.org.
- Here are some new BBS pictures posted by Famitsu:











- As well as some new 358/2 Days Pictues of the english version:
New Nomura Tetsuya Interview [WOW! SPOILERS!]
>27th Aug 2009<
- The recent enterview showed on the famitsu enterview with nomura tetsuya is now here:
Warning there are a LOT of SPOILERS:
KH BbS is going to be over 50 hours long?!
-- About controlling each of the three characters: how does that work?
Nomura: At the start you'll choose who you want to control, and you'll use that one character until you clear their story. Depending on which character you play with, you'll uncover facts that you can't learn with the other characters. Each world has scenarios for all three, each has different bosses, so it's like there are three separate games included. If you play alongside a friend, the contents the way the story advances will be different depending on the character you choose, so watch out for spoilers.
-- I see. So how long is the play time for each character?
Nomura: According to our current estimates, about 15 hours. Customising your deck will also take up time, so if you play with all three characters the game's length may exceed 50 hours.
-- The three characters move about completely separately?
Nomura: Usually, yes, but occasionally two or three of them will have a scene together. There's Ven looking for clues about Master Xehanort and chasing after him, and also Aqua who's looking for Ven but worried about Terra. On top of the main storyline, each one's timeline is different.
-- Not much information has been released about Aqua so far. What kind of person is she?
Nomura: She's incredibly serious. She's a strict honour student. She's a little bit shy about some things that she's done. She puts up a cold front, but she's kind to her friends. She's the most level-headed of the three.
-- Aqua has some movements a little like floating or gliding, and some characteristic moves in battle, too.
Nomura: Her movements are that of a so-called "magician girl" (laughs)
-- I think fans of the series are wondering about the true nature of Ven, who resembles Roxas, and what lies in Terra's future...
Nomura: We've given a lot of hints in that area, so I think there are some people who can figure it out. As usual there are a lot of riddles in this game, but all the fine details will be explained. Ven has bits of Roxas, and the traditional protagonist Sora in him. His positive personality is close to Sora's, but Sora doesn't usually worry about anything, whereas Ven can be serious. So maybe he's half Sora and half Roxas. But because of things like the way he holds his Keyblade, it will be a different feeling to play him compared to Sora or Roxas.
-- What can you tell us about the "Unversed"?
Nomura: The English name will be "Unversed". The meaning is "those that are not well-versed in existence/life" and they grow out of negative emotions. You'll understand the meaning of this when you play the game.
Great expectations for new worlds
-- Two new worlds have appeared.
Nomura: This time, we're weaving a more complicated story than before. Not just for the story of "Birth by Sleep"; there will also be deeper connections to the stories of the Disney titles.
-- In "Cinderella" you're even delving into the scene with the glass slipper.
Nomura: We particularly wanted to include that event. When you say "Cinderella" you think of the glass slipper, right? (laughs) Also, like with Ven and Jack, this isn't the whole story, but there are scenes where you follow sub-characters too.
-- And the "Lilo and Stitch" world is something you can be satisfied with, too.
Nomura: It's a story from before he was called Stitch, so this time instead of Hawaii the spaceship will be the main setting. He's a very popular character, and setting it in a spaceship should make things interesting.
-- And we'll also learn about the origins of the "seven princesses"...?
Nomura: It's connected to the idea of "hearts of light, without darkness". But this isn't about the princesses' birth, it's to do with "something" that awakens in people who have hearts where light resides. It's a condition the three protagonists are investigating.
Exhilirating battles that can be played without thinking
-- What about the battle concept?
Nomura: More than "358/2 Days" or "coded", "Birth by Sleep" is an evolution of "Kingdom Hearts". Each of the protagonists has very individual movements, so it will feel totally different to playing as Sora. This game might just be the most exhilirating in the whole series. The new battle system with its Deck Commands and Shoot Lock really adds to the exhiliration.
-- What are the characteristics of a battle using Deck Commands?
Nomura: I think that rather than thinking very carefully while fighting, it's more about fighting using your reflexes. I think you'll be able to sense when to press buttons, that your body will naturally learn to go "triangle next".
-- So you can set up the Commands in your Deck yourself?
Nomura: That's right. So that you don't have to manage complex things during battle, you customise various things beforehand. Like "Chain of Memories", you construct your Deck beforehand, and during battles just use techniques one after another. They don't run out like cards, but you need to charge them. With the inclusion of Decks, the system of growth has more or less turned into a system of change. Maybe a bit like a minigame... it's very different.
-- It's something we haven't seen in the series so far.
Nomura: I wonder if we went too far (laughs). It's a system we've been preparing up for some time now, and from now on we'll be putting out constant information, so look forward to it.
-- Can you change the the Command style into whatever style you want?
Nomura: For techniques that can change style, each has a specific set of conditions that must be met. So once you understand that system you'll be able to get the style you want. However, the aim was so that people don't have generally have to think too hard when playing.
-- So with styles, it's easier to use a walkthrough for the ones that change?
Nomura: Of course, there are walkthroughs that will tell you certain enemies are weak to fire, and about increasing damage. But changing styles also make it easy to have fun using lots of different attacks.
-- The Finish Commands can also evolve, making for rich variety in battles, right?
Nomura: There really are all sorts of conditions that change commands, and you can connect them to the "D-LINK" system that we haven't released much information about yet. "Kingdom Hearts" doesn't really aim for difficult action; there are a lot of users who play by mashing the same button. That's what this is based on. Things won't get boring if you mash the same button, it's a system that changes to stay fun. You can use a Command with just one button, and even playing simply it's an action game where you can enjoy a wealth of variety. The only thing is that by incorporating too much of this new system, the three protagonists are too strong and the importance of tricks to defeat bosses has faded a bit (laughs). We're going to work on balancing that out.
And the next game that everyone's wondering about!?
-- The Tokyo Game Show is coming up, will there be any demos?
Nomura: At the moment we're giving priority to development in order of release dates, so there won't be anything big, just a small space for demos. We can't show videos in a closed megatheatre every year. For those who play the "Birth by Sleep" or "Final Fantasy XIII" demos, we plan to have a small screen with special trailers for those two titles and "Dissidia FF Universal Tuning". That's the company's plan at the moment, and we probably won't prepare any new trailers for "FF Versus XIII", "FF Agito XIII" or "The Third Birthday".
-- So, what about the release date for this title?
Nomura: We're trying to adjust it in relation to the release date of "FF XIII". In terms of actual development "FF XIII" has proceeded further, so "FF XIII" might be first. But I think we'll be able to let you play it without making you wait too long.
-- Do you think people will want to replay the first title after clearing this one?
Nomura: Hmmm, I think there are a lot of puzzling elements, so maybe they'll want to play the next game... and there'll be a secret movie too.
-- The next game!? Do you mean "III"!?
Nomura: The next game will be the next game (laughs)
- KHInsider has translated the BBS pages from the famitsu magazine yesterday, we thank KHInsider very much, though not all pages are finished translating, so look forward for (this) post edit for now you can view:
Page1 Page2 & 3 Page4 & 5 Page6 & 7 Page8 & 9
New BBS Scans!
>26th Aug 2009<
- Scans don't stop showing up! These ones are centred in the worlds Castle of Dreams (Ciderella) and Deep Space (Lilo and Stitch) and are from the magazine famitsu:
Page1 Page2 & 3 Page4 & 5 Page6 & 7 Page8 & 9
Deep Space BBS World Scan (HD)!
>25th Aug 2009<
- KHInsider has just scan the lastest BBS page from the magazine JUMP (same scan as yesterday) but in much better quality!
You can see that stitch can joing your party, more picture agaist Gantu and more:
Deep Space BBS World Scan!
>24th Aug 2009<
- Here is a cans featuring Lilo and Stitch' world DEEP SPACE, with Aqua there presented, and a boss there (Is it Gantu?), (Picture avaible at kh2.co.uk)
- A new report was added to the Special Report page, just go to the comunity , then special reports and check out the secrets beyond "Kingdom Hearts: 1/2"
KH: Birth by Sleep/Coded HQ SCAN!
>23rd Aug 2009<
V-Jump has just posted the same scan as 19th august but in a better quality..
now we can also see the (hidded) coded part!:
KH: Birth by Sleep SCAN!
>19th Aug 2009<
- There is a new scan of kingdom hearts: birth by sleep on Wii Everyday. the scan shows some pictures of the lilo and stitch world (deep space) and also cinderella's world! check it out:
KHCommunity Back + BIG News + NEW FEATURES!
>17th Aug 2009<
- KHCommunity is back! yup it's true we are back (vacation is over) and just to celabrate we where working out hard to bring you some new features and the past news!
- KH: 358/2 Days is releasing in 42 days in America! As 52 days for Europe!
- On 11th august KINGDOM HEARTS was ranked number 9 by ING.COM on their top 25 PS2 games, They said:
9) Kingdom HeartsDeveloper: SquareSoft Publisher: SquareSoft Year Released: 2002
Synopsis: The premise behind the game was completely absurd: Disney cartoon characters like Mickey Mouse thrown in with Square Enix characters to make a new kind of action RPG. However, as strange as it sounds, these two dissimilar franchises came together incredibly well.
Sora's massive adventure to find his friends Kairi and Riku took him through numerous Disney inspired worlds, such as Wonderland and Olympus. Along the way, he befriended famous characters like Aladdin and Ariel, fought alongside Donald Duck and Goofy, and captured the hearts of various RPG fans. There seemed to be something for everyone, including secret endings and bosses, fighting tournaments and hidden collectables. Even if you hated Disney or Square Enix titles, you couldn't help but be impressed by the massive impact this title had on the PS2, which spawned a popular sequel and mid-franchise card battling game.
-- About controlling each of the three characters: how does that work?
Nomura: At the start you'll choose who you want to control, and you'll use that one character until you clear their story. Depending on which character you play with, you'll uncover facts that you can't learn with the other characters. Each world has scenarios for all three, each has different bosses, so it's like there are three separate games included. If you play alongside a friend, the contents the way the story advances will be different depending on the character you choose, so watch out for spoilers.
-- I see. So how long is the play time for each character?
Nomura: According to our current estimates, about 15 hours. Customising your deck will also take up time, so if you play with all three characters the game's length may exceed 50 hours.
-- The three characters move about completely separately?
Nomura: Usually, yes, but occasionally two or three of them will have a scene together. There's Ven looking for clues about Master Xehanort and chasing after him, and also Aqua who's looking for Ven but worried about Terra. On top of the main storyline, each one's timeline is different.
-- Not much information has been released about Aqua so far. What kind of person is she?
Nomura: She's incredibly serious. She's a strict honour student. She's a little bit shy about some things that she's done. She puts up a cold front, but she's kind to her friends. She's the most level-headed of the three.
-- Aqua has some movements a little like floating or gliding, and some characteristic moves in battle, too.
Nomura: Her movements are that of a so-called "magician girl" (laughs)
-- I think fans of the series are wondering about the true nature of Ven, who resembles Roxas, and what lies in Terra's future...
Nomura: We've given a lot of hints in that area, so I think there are some people who can figure it out. As usual there are a lot of riddles in this game, but all the fine details will be explained. Ven has bits of Roxas, and the traditional protagonist Sora in him. His positive personality is close to Sora's, but Sora doesn't usually worry about anything, whereas Ven can be serious. So maybe he's half Sora and half Roxas. But because of things like the way he holds his Keyblade, it will be a different feeling to play him compared to Sora or Roxas.
-- What can you tell us about the "Unversed"?
Nomura: The English name will be "Unversed". The meaning is "those that are not well-versed in existence/life" and they grow out of negative emotions. You'll understand the meaning of this when you play the game.
Great expectations for new worlds
-- Two new worlds have appeared.
Nomura: This time, we're weaving a more complicated story than before. Not just for the story of "Birth by Sleep"; there will also be deeper connections to the stories of the Disney titles.
-- In "Cinderella" you're even delving into the scene with the glass slipper.
Nomura: We particularly wanted to include that event. When you say "Cinderella" you think of the glass slipper, right? (laughs) Also, like with Ven and Jack, this isn't the whole story, but there are scenes where you follow sub-characters too.
-- And the "Lilo and Stitch" world is something you can be satisfied with, too.
Nomura: It's a story from before he was called Stitch, so this time instead of Hawaii the spaceship will be the main setting. He's a very popular character, and setting it in a spaceship should make things interesting.
-- And we'll also learn about the origins of the "seven princesses"...?
Nomura: It's connected to the idea of "hearts of light, without darkness". But this isn't about the princesses' birth, it's to do with "something" that awakens in people who have hearts where light resides. It's a condition the three protagonists are investigating.
Exhilirating battles that can be played without thinking
-- What about the battle concept?
Nomura: More than "358/2 Days" or "coded", "Birth by Sleep" is an evolution of "Kingdom Hearts". Each of the protagonists has very individual movements, so it will feel totally different to playing as Sora. This game might just be the most exhilirating in the whole series. The new battle system with its Deck Commands and Shoot Lock really adds to the exhiliration.
-- What are the characteristics of a battle using Deck Commands?
Nomura: I think that rather than thinking very carefully while fighting, it's more about fighting using your reflexes. I think you'll be able to sense when to press buttons, that your body will naturally learn to go "triangle next".
-- So you can set up the Commands in your Deck yourself?
Nomura: That's right. So that you don't have to manage complex things during battle, you customise various things beforehand. Like "Chain of Memories", you construct your Deck beforehand, and during battles just use techniques one after another. They don't run out like cards, but you need to charge them. With the inclusion of Decks, the system of growth has more or less turned into a system of change. Maybe a bit like a minigame... it's very different.
-- It's something we haven't seen in the series so far.
Nomura: I wonder if we went too far (laughs). It's a system we've been preparing up for some time now, and from now on we'll be putting out constant information, so look forward to it.
-- Can you change the the Command style into whatever style you want?
Nomura: For techniques that can change style, each has a specific set of conditions that must be met. So once you understand that system you'll be able to get the style you want. However, the aim was so that people don't have generally have to think too hard when playing.
-- So with styles, it's easier to use a walkthrough for the ones that change?
Nomura: Of course, there are walkthroughs that will tell you certain enemies are weak to fire, and about increasing damage. But changing styles also make it easy to have fun using lots of different attacks.
-- The Finish Commands can also evolve, making for rich variety in battles, right?
Nomura: There really are all sorts of conditions that change commands, and you can connect them to the "D-LINK" system that we haven't released much information about yet. "Kingdom Hearts" doesn't really aim for difficult action; there are a lot of users who play by mashing the same button. That's what this is based on. Things won't get boring if you mash the same button, it's a system that changes to stay fun. You can use a Command with just one button, and even playing simply it's an action game where you can enjoy a wealth of variety. The only thing is that by incorporating too much of this new system, the three protagonists are too strong and the importance of tricks to defeat bosses has faded a bit (laughs). We're going to work on balancing that out.
And the next game that everyone's wondering about!?
-- The Tokyo Game Show is coming up, will there be any demos?
Nomura: At the moment we're giving priority to development in order of release dates, so there won't be anything big, just a small space for demos. We can't show videos in a closed megatheatre every year. For those who play the "Birth by Sleep" or "Final Fantasy XIII" demos, we plan to have a small screen with special trailers for those two titles and "Dissidia FF Universal Tuning". That's the company's plan at the moment, and we probably won't prepare any new trailers for "FF Versus XIII", "FF Agito XIII" or "The Third Birthday".
-- So, what about the release date for this title?
Nomura: We're trying to adjust it in relation to the release date of "FF XIII". In terms of actual development "FF XIII" has proceeded further, so "FF XIII" might be first. But I think we'll be able to let you play it without making you wait too long.
-- Do you think people will want to replay the first title after clearing this one?
Nomura: Hmmm, I think there are a lot of puzzling elements, so maybe they'll want to play the next game... and there'll be a secret movie too.
-- The next game!? Do you mean "III"!?
Nomura: The next game will be the next game (laughs)
Synopsis: The premise behind the game was completely absurd: Disney cartoon characters like Mickey Mouse thrown in with Square Enix characters to make a new kind of action RPG. However, as strange as it sounds, these two dissimilar franchises came together incredibly well.
Sora's massive adventure to find his friends Kairi and Riku took him through numerous Disney inspired worlds, such as Wonderland and Olympus. Along the way, he befriended famous characters like Aladdin and Ariel, fought alongside Donald Duck and Goofy, and captured the hearts of various RPG fans. There seemed to be something for everyone, including secret endings and bosses, fighting tournaments and hidden collectables. Even if you hated Disney or Square Enix titles, you couldn't help but be impressed by the massive impact this title had on the PS2, which spawned a popular sequel and mid-franchise card battling game.
- GAMESTOP is offering bonuses by buying KH: 358/2 Days!
Reserve Kingdom Hearts 358/2 Days and receive a Kingdom Hearts poster and four Kingdom Hearts postcards. Just write a quick note on one of these postcards and mail it off to your friends and they'll think your vacationing with Sora and the gang in the land of Kingdom Hearts. Available online and in-store while supplies last.
to buy online just click here.
- Acording to FF7AC Reunion, There are some scans were are showed that Lilo and Stitch will be a part of Kingdom Hearts: Birth by Sleep! the world is apperently set in deep space, but whether hawaii will be a part is unknown!
- BradyGames has posted a page for 358/2 Days American strategy guide on their site. Revelaing a page of the PENOCCHIO WORLD!! this world never appear in the japanese game, will it be a special feature in the international release? (we hope so)!
- The 358/2 Days Manga is being released, we will post the scans found as fast as possible, untill then take a look at the cover of the volume 1 (also confirmed that there was going to be only 2 volumes):

- It is confirmed the BIRTH BY SLEEP is releasing this WINTER!
- KHInsider is having a enterview with Richard Epcar (the voice actor of Xemnas) and they what you to participate, fo more info click here.
- Some new KH: coded footage videos have hit the web click the link to watch the vids:
Link One Link Two Link Three
- Also the 5th manga of KH2 is releasing this 22nd in japan, america's date releasing is still unknow!
- also here is an article of KH: 358/2 Days:
- one of the new cool things we added is the PDF manga, which is the manga in PDF file, you can read them in the KH STUFF SECTION we hope you enjoy, since it's much easier to read, etc...!
- We just added some new video onto our youtube account! don't forget to watch it!
KHCommunity vacation!
>12th Aug 2009<
KHCommunity will be in vacations since me (Angelo) will also go on vacations, but i will try to update the ste as frequent as possible! thank you for your patience!
KH: CODED EPISODE 3
>5th Aug 2009<
Famitsu.com has updated an article with new screenshot of KH: Coded Episode 3, You can find more info here! Meanwhile you can look forward for updates on the KH: Coded official website since the episode 3 has been released (KHCommunity will warn you if anything new shows up) and take a look at this screenshots:










KH: 358/2 DAYS ON EUROPE
>4th Aug 2009<
- It is confirmed that 358/2 Days is releasing this 9 October on Europe! There are still some rumors that might be September not October, but still, 9 October seems fine, since it's 10 after the American release!

NOMURA ILLUSTRATION + KH: Mobile + What's New!
>3rd Aug 2009<
- A new illustration of ROXAS from KINGDOM HEARTS: 358/2 DAYS signed by NOMURA himself was distributed! Only some few people were lucky to get one, but luckly to FF7AC Reunion he have one to show:
- Thanks to The Light in Chaos we have a new KH: Mobile screeshot:

- Here are some of the things we added and improved in the site!
- New Logo (This time featuring Sora, Riku and Kairi from KH)
- New Header (Click here to watch the "Evolution" of it)
- The Extras Section is now the Media Section
- New things added in "Kingdom Hearts Stuff","KHCommunity" and "Media"
- The Archive is one of the new big things
- New's Section Improved (Again)
- "Search" is now Working better!
We hope you enjoy, these big releases!
Sources: Heartstation FF7AC Reunion The Light in Chaos

Link One Link Two Link Three












Spanish Site Released
>2nd Aug 2009<
- It is known that KH: 358/2 Days is releasing this Autumn in Europe, due to that the official KH: 358/2 Days spanish website (which can also be viewed in English,Italian, and French) has been released! You can see some pictures, a video, a quick press. You can also register for the web (Maybe to recieve News?).

Sources: KH:358/2D Spanish Site
--------------------------------------------
(Note: The News from July 2009 were removed from this section , but you can view them here)
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