KH - Walkthrough
Kingdom Hearts FAQ Written by James Williamson E-mail: dugan62us@yahoo.com Sections I. Version History II. Basics III. Awakening/Destiny Islands IV. Traverse Town, 1st Visit V. Wonderland VI. Olympus Coliseum, Preliminaries VII. Deep Jungle VIII. Traverse Town, 2nd Visit IX. Olympus Coliseum, Phil Cup X. Agrabah XI. Traverse Town, 3rd District XII. Monstro XIII. Halloween Town XIV. Traverse Town, 4th Visit XV. Olympus Coliseum, Pegasus Cup XVI. Atlantica XVII. Neverland XVIII. Traverse Town, 5th Visit XIX. Olympus Coliseum, Hercules Cup XX. Hollow Bastion, 1st Visit XXI. Traverse Town, 6th Visit XXII. Hollow Bastion, 2nd Visit XXIII. End of the World XXIV. 100 Acre Wood XXV. Weapons/Abilities/Accessories/ Items/Magic XXVI. Synthesis Shop XXVII. Bestiary XXVIII. Trinity Marks XXIX. Postcards XXX. Torn Pages XXXI. Dalmatians XXXII. Special Coliseum Modes XXXIII. Hades Cup XXXIV. Mushroom Hunting Tips XXXV. Phantom XXXVI. Kurt Zisa XXXVII. Ice Titan XXXVIII. Sephiroth XXXIX. Credits/Thanks I. Version History Version 1 (November 26, 2002) finished version history and part of the basics Version 1.2 (November 28, 2002) finished rest of basics, completed Awakening and Destiny Islands, added some items Version 1.3 (December 4, 2002) added more items, completed Traverse Town, 1st Visit, and part of Wonderland. Added entries to bestiary Version 1.5 (December 7, 2002) added more items, some accessories, completed Wonderland and Deep Jungle, added more entries to Bestiary Version 1.6 (December 11, 2002) added more items, accessories, started on weapons. Completed Preliminaries, and Traverse Town 2nd visit. Started on Dalmatians and Trinity Marks. Version 1.8 (December 18, 2002) Completed Agrabah, Phil Cup, and Traverse Town 3rd Visit. Added accessories and weapons. Found more Dalmatians, and put more entries in Bestiary. Added magic chart. Version 2.1 (January 6, 2003) Completed Monstro, Pegasus Cup, and Atlantica. Added more accessories, magic, Trinity Marks, and Dalmatians. Version 2.3 (January 11, 2003) Completed Traverse Town, 4th Visit and Neverland. Added accessories, magic, and expanded Bestiary. Started on characters. Version 2.5 (January 20, 2003) Beat the game. Added more characters, magic, and all items. Started on 100 Acre Wood. Version 2.6 (January 28, 2003) Added Hades Cup, all accessories, and strategies for Phantom and Ice Titan. Completed Synthesis Shop and added all weapons and magic. Version 2.8 (February 7, 2003) Finished 100 Acre Wood, Trinity Marks, and Dalmatians. Added strategies for Kurt Zisa and Sephiroth. Version 3 Final (February 10, 2003) Finished Bestiary, and added the Credits/Thanks section. February 12, 2003 Accidentally sent an incomplete version to www.gamefaqs.com. Oops!! II. Basics Controls =============================================================== Start Button - Pause (during battles and cutscenes)/Display main menu/Display special menus during mini-games Select Button - Toggle first-person view on and off Circle Button - Cancel/Jump/Let go/Swim fast/ascend when flying or swimming Square Button - Use special abilities/descend when flying or swimming/Press while holding L1 to cast assigned spell Triangle Button - Command party members to attack a locked target/press while holding L1 to cast assigned spell X Button - Confirm/Press while holding L1 to cast assigned spell L1 Button - Displays magic shortcut menu L2 Button - Rotate camera counterclockwise/Press simultaneously with the R2 Button to revert the camera to default frontal view/Cycle through available targets while locked on R1 Button - Engage or disengage target lock R2 Button - Rotate camera clockwise/Press simultaneously with L2 Button to revert the camera to default frontal view/Cycle through available targets while locked on R3 Button - Confirm Left Analog Stick - Move character/Move cursor in menu screen Right Analog Stick - Move cursor in menu screen =============================================================== Game Screen =============================================================== Field Icon - appears when Sora gets near objects or people that he can interact with. HP Gauge - displays Hit Points, which you lose as you take damage from enemy attacks - Sora's is displayed in the lower-right corner of the screen - the HP Gauge of other party members is displayed in the upper-right corner of the screen MP Gauge - displays Magic Points, which you lose after you cast a magic spell or after you use a special ability - each block represents 1 MP. The MP Gauge is the blue gauge above the HP Gauge. Charge Gauge - a yellow gauge that appears at the top of the MP Gauge - when it fills up to a certain point, it is converted to MP. Spells with low MP cost draw from the Charge Gauge first. Targeting and Command Changes - Sora can automatically target enemies, people he can talk to, and objects that he can pick up or examine, such as crates and paintings. Certain commands may change into new ones when something is targeted. Turn automatic targeting on and off in the CONFIG menu. An Auto Lock occurs when you get near something. Press R1 to lock the target so you don't lose sight of it. This is especially true of enemies. =============================================================== Battle System =============================================================== All battles in 'Kingdom Hearts' occur in real-time, meaning that Sora will take damage even while selecting items and spells. The command menu turns red during battle. While attacking, press the X Button at the right time to trigger a combo attack. Besides the basic three-hit combo, there are combinations that deal even more blows. The game automatically controls your other party members. However, you can adjust each member's fighting style in the CUSTOMIZE menu. Press the Triangle Button to call your friends for help in battle. This feature only works in certain situations. As in all RPGS, you earn experience points by fighting and defeating your enemies. You can also earn Tech Points, which result from the successful blocking of an enemy attack. The regular foes that you encounter will almost always leave behind something valuable. HP Balls - these restore your HP, but not very much. Munny - can be used to purchase items Bubbles - refill the Charge Gauge Treasure Chests - contain various items, and come in different colors. =============================================================== General Information =============================================================== There are two types of Save Points. The only difference between them is that the second type doesn't always let you return to your Gummi Ship. As far as I know, this is only the case in the Olympus Coliseum Lobby. There are three types of Treasure Chests. Red ones are the most common, and contain a variety of items. Blue ones have a tiny Keyhole on them, and usually contain either Puppies or Gummi pieces. Green ones are the rarest, and contain a variety of items. Trinity Marks are found in every world, and come in one of five colors: Blue, Red, White, Green, and Yellow. You will acquire them as you progress through the game. When you get near one of these marks, the Trinity command will appear. Use it and you will uncover secret areas or receive important items. Trinity Marks can only be activated when your party consists of Sora, Donald, and Goofy. You can learn new spells by clearing stages or completing certain tasks. Learned spells can be viewed by selecting the MAGIC command. They are upgraded in the same manner. You can create a magic shortcut menu by choosing CUSTOMIZE from the main menu. You will assign a spell to a button, and then by holding L1 and pressing that button, you can cast a spell quickly and easily. There are a total of six summon spells. Two of them will be learned automatically. The other four are found in summon gems, and can be released by the Fairy Godmother. To call a summoned character, select the MAGIC command, and then choose SUMMON. That character will enter the battle and say there until it's MP runs out. Summon spells can only be used when Sora's allies are conscious. Abilities are learned as you gain levels, or by clearing stages and defeating certain enemies. In order to equip an Ability, you need AP. Obviously, you can't equip every Ability that you have. Only equip the ones that would be most helpful. The Gummi Ship, which is used to fly to other worlds, can be augmented through a rather tedious process that I have never fully explored. You have to acquire a blueprint, and then some parts, and then you can build yourself a new Gummi Ship. You don't need to do this at all, but some people like it. I find it to be confusing and stupid. =============================================================== Walkthrough =============================================================== III. Awakening/Destiny Islands Watch the opening cutscene. After it's over, you get control of Sora, the main character. He is standing on a stained glass motif of Snow White. Three pedestals appear in front of you. You are asked to make a choice. Your first selection will be your strongest attribute. Your second choice will be your weakest. Here are the options: The Sword: This is the gift of attack. It might be the obvious choice, and for first time players, it is recommended. Choosing it will make offense your top priority. Your Strength stat will be leveled up faster than any other. If the Sword is your second choice, then Strength will be leveled up less frequently than the other stats. Some people like power, but it can be used foolishly. Remember that. The Shield: The power of defense. If the Shield is your first choice, your HP and Defense stats will be leveled up more frequently than the other stats. You will begin the game with higher Defense, which is helpful when fighting your friends on Destiny Islands. If the Shield is your second choice, HP and Defense will be leveled up less frequently than the other stats. This can be bothersome when you approach the later stages of the game. The Rod: Power of the Mystic. If the Rod is your first choice, your AP and MP will level up more frequently than other stats. You will start the game with higher amounts of AP and MP. If the Rod is your second choice, your AP and MP will level up less frequently that other stats. My favorite combination is Sword, then Rod. This makes Sora a strong fighter, and gives him a fair balance of HP and Defense. You will always have enough AP when you need it, and your MP can be restored easily by a couple of great abilities. After you have made your decisions, the floor will fall away and you will end up in the Cinderella Room. You will do battle with a Shadow, your first enemy. Follow the instructions and defeat the Shadows (they are worth 1 EXP a piece). After your victory, you will fall to the next room. This one has a Heart motif. There is a door here. Examine it and follow the instructions. You have to open a chest, push and smash a crate, and lock-on to a barrel. This is intended to teach you some fundamental skills. After you have accomplished these tasks, the door will open. Proceed forward. Next, you will see three children. Talk to each of them and you will be asked a question. Your answers will influence how quickly you level up during the course of the game. Selphie What's most important to you? 1. Being number one 2. Friendship 3. My prize possessions Wakka What do you want out of life? 1. To see rare sights 2. To broaden my horizons 3. To be strong Tidus What are you afraid of? 1. Getting old 2. Being different 3. Being indecisive After making your choices, you will be transported to the next room, which has a motif of Aurora, from 'Sleeping Beauty'. You will do battle with 8 Shadows. You should gain a level at some point during this fight. Afterwards, use the Save Point, and then follow the staircase to the final room, which has a motif of Belle. Here, you will confront your first Boss. ============================================================== Boss: Darkside Difficulty: Easy HP: not sure EXP: 18p Rewards: None Don't be fooled by this thing's size. It is a pushover. You can target either one of its hands. Stay with it and hack away, using jump and slash combos to do as much damage as possible. When it plunges its fist into the ground, it will spawn 4 Shadows. Take them out and collect the HP orbs they leave behind. You can definitely gain a level for defeating Darkside, but you can gain another by fighting repeated groups of Shadows. The other attack that Darkside uses is when he starts drawing energy into his glowing heart. After a few moments, he will release some lasers. Dodge these as best you can. If you take damage, just wait for the next batch of Shadows. ============================================================== Destiny Islands Watch the cutscene to find out that what just happened was probably a dream. Afterwards, talk to Kairi. She wants you to gather some materials to make the raft. You have to collect 2 LOGS, a CLOTH, and a ROPE. Before you do this, however, scour the island and talk to your friends. Each one will challenge you to a fight. Be sure to accept, because you can gain experience and be introduced to a variety of attack patterns that tougher enemies will use later on. The first person you meet is Wakka. ============================================================== Boss: Wakka Difficulty: Easy HP: not sure EXP: 1p Rewards: None Wakka is, of course, from Final Fantasy X. He is armed with a ball, which he throws at you. You can use your sword to hit it back at him. Be sure that your timing is fairly precise, or else you will miss and take damage. If you are successful, Wakka may be stunned for a few seconds. Run up and attack him. If he doesn't get stunned, don't worry. He will eventually. The more reckless approach is to chase after him and hit him right after he has tossed his ball. You can jump over it when it comes your way. You might earn Tech Points for deflecting the ball. ============================================================== After you beat Wakka, go to the dock to find Selphie. ============================================================== Boss: Selphie Difficulty: Easy HP: not sure EXP: 1p Rewards: None Selphie, from Final Fantasy VIII, uses a whip, which gives her a long reach. Her attacks can be dodged most effectively by jumping. Hit her just as you are about to land. You may earn a Tech Point for doing this. You can usually corner her near where you met Wakka. If this happens, you can slash at her until she is defeated, and she won't counterattack. ============================================================== The next challenger is Tidus, from Final Fantasy X. You can find him on an elevated platform near the back of the island. It was the same one where you answered questions to determine how quickly you would gain experience. ============================================================== Boss: Tidus Difficulty: Easy HP: not sure EXP: 2p Rewards: None You have to tackle Tidus with a little more discretion than Selphie and Wakka. He fights with the same weapon as Sora, and tends to stay close to you. He likes to charge, so jump over him, and attack him from behind. You will probably take quite a bit of damage in this fight. If so, you should have the POTION that you got at the beginning of the game. ============================================================== Now, go the Save Point in the Seaside Shack. Go up the nearby stairs. You will find the Bridge. Riku is sitting on a tree in this area. He is the reigning champ of the island, so beating him is a real accomplishment. ============================================================== Boss: Riku Difficulty: Medium HP: not sure EXP: 5p Rewards: Potion Riku can take you by surprise if you're unprepared. He moves quickly, and is able to dodge a lot of your attacks. After you hit him about 4 times, he will fall down, and then he will spring back to his feet, damaging you in the process. Be sure that you don't fall off the side of the platform. If you do, you lose automatically. Basically, try to stay behind and hit him when possible. This battle could take several minutes, so just be patient. You'll notice that if you are victorious, Sora keeps a mental note of who is ahead. It seems that he and Riku are involved in a little friendly competition. If you lose more than once, you may consider restarting, because this can seriously hinder your chances of beating Riku in an upcoming race. The cost of failure: you lose the right to name the raft. ============================================================== After you beat Riku, you can start doing what Kairi asked you to do. Log #1: near the water to the left of where Kairi is standing. You can't miss it. It is directly under the Bridge. Log #2: On the ground near Riku Cloth: head past Wakka and when you get to the fork in the path, go up the stairs to the right. You will come to a Tree House. The CLOTH is hanging on the wall of the Tree House. Rope: on the same platform as Tidus After you have all of these items, take them back to Kairi and get a HI-POTION. You won't get this if she had to give you any clues. When Kairi asks you if you want to rest, say yes. The next day, you can go to the Cove, which lies beyond the door Kairi was previously standing in front of. Before you enter this new area, however, you can re-challenge Wakka, Selphie, and Tidus, who have moved from their original positions. Tidus is now in the same place Riku was before. Talk to him, and you will have the option to face all three of them simultaneously. ============================================================== Boss: Tidus, Wakka, Selphie Difficulty: Medium HP: not sure EXP: 4p Rewards: Potion Individually, Tidus, Wakka, and Selphie, weren't much of a problem. That has changed, however. There is power in numbers, and, together, they make a hell of a team. I like to take out Selphie first, because she is the easiest. You can corner her like you did the first time. She can be a real nuisance if you leave her 'til last. Once she is down, work on Wakka. He can hit you from behind. Try to isolate him, too, and don't waste time deflecting his ball tosses. Be aggressive!!! Finally, there is Tidus, who is clearly the most skilled of the three. Fight him like you did before, jumping over him and slashing his backside. You can earn several Tech Points by blocking his blows. Selphie and Tidus tend to stay pretty close to one another, so you might find that to be advantageous. ============================================================== In the Cove, you will see Riku standing by the door. Talk to him, and he will tell you what he wants to name the raft. He wants to call it the Highwind. Sora thinks that it should have a better name. His choice is Excalibur, but you can pick any name you want. This will also be the name of your Gummi Ship later on. To resolve the argument, you are going to race Riku. You have to pass through an obstacle course, touch a Paopu tree, and then head back to your starting point. The race is not about speed. First of all, drop below the wooden platforms and run through the water. It is quicker because you don't have to jump over the gaps. Run past the raft and up the small cliffs. Touch the tree and then drop back down to the ground, following the same path. DO NOT GO THROUGH THE CAVE. This is a guaranteed loss. When you win the race, Sora will name the raft, and you will get a PRETTY STONE. You can race Riku as many times as you want after your initial victory and each consecutive win will earn you a PRETTY STONE. They aren't essential items, however. Here is what Kairi wants you to bring her: 3 MUSHROOMS, a SEAGULL EGG, 2 COCONUTS, 3 FISH, and a bottle of DRINKING WATER. Before you star collecting these things, however, head back to the stairs that you used during the race. You should see a crate near the stairs. Push the crate against the wall under the cave, and then enter the cave to get a PROTECT CHAIN. Equip it immediately. Now on to your quest. Mushrooms #1: in the cave blocked by the boulder. Push the big rock to the right and enter the cave. Mushroom #2: found at the base of the wooden tower, where the gliding mechanism is. Mushroom #3: in the Secret Place. When you pick it up, watch the flashback with Sora and Kairi. Sora will then meet a mysterious individual who appears from behind the door. He is obviously from another world, but how did he get to the Destiny Islands? You will find out the truth in time. Coconuts: walk around the Bridge area and whack all of the trees. Coconuts will fall to the ground. You only want the yellow ones. Seagull Egg: sitting on top of a tree on the Bridge. Use the nearby pole to get it. Fish: swim around in the water near the dock where Selphie is sitting and will find the Fish. Drinking Water: the waterfall near Wakka Save your progress and head back to the Cove. Once you hand the items over to Kairi, she will give you another HI-POTION, granted that you didn't need her help. Watch the next couple of cutscenes. In one of them, you will see Donald and Goofy, who meet Jiminy Cricket as they prepare for their journey to find the King. Next, you'll see Sora in his room. A storm approaches. He looks out of his window and notices that Riku's and Kairi's boats are gone. When he returns to the Beach, he finds that it has been overrun by Shadows. Your toy sword deals no damage, so don't bother attacking. Instead, head to the Seaside Shack (saving if you so desire) and head to the Bridge, where you fought Riku. You will receive the Keyblade. Now it is time to punish the Shadows. They are infinite, so you can fight them you your heart's content. This is a great place to gain a couple of levels before moving on. Head to the strange door and enter. You will be in the Secret Place. After your meeting with Kairi, you will be whisked into another encounter with Darkside. ============================================================== Boss: Darkside Difficulty: Easy HP: 300 EXP: 60p Rewards: None This battle is no harder than the first one you had. However, two new moves have been added to the Boss's repertoire. The first of them occurs when Darkside puts his fist in the ground, causing an earthquake. You can jump to avoid any serious damage. Right after this, he will pull his fist out, and he will be holding an orb. Smaller orbs will fall from the sky. They aren't that dangerous, however. Lock onto either his hands or his head when he kneels, and start slashing away. He should fall in just a few rounds. If your HP gets low, use POTIONS, or just wait for Shadows to be summoned. ============================================================== After another cutscene, you will find yourself in Traverse Town. IV. Traverse Town, 1st Visit Sora wakes up in an alley, with Pluto in his face. Donald and Goofy are here somewhere, and you need to find them. Head into the building on your right. This is the Accessory Shop. Inside, you will meet Cid, the pilot from Final Fantasy VII. There is a Save Point here, as well, and a MYTHRIL SHARD in the chest on the cupboard. You won't be able to buy anything just yet, because you won't have any Munny. Exit the shop and head right, up the stairs and through the double doors into the Second District. Once you reach the Second District, you will see a man get his heart stolen by a Shadow, who then turns into a Soldier. Fight off the enemies, and go back to the First District. Here, walk around and slay the Heartless. Search thoroughly to find them all. Once you have defeated them, enter the Accessory Shop and save. Exit back to the First District and you will meet a guy named Leon, who is actually Squall from Final Fantasy VIII. He wants the Keyblade, but Sora refuses to hand it over. ==================================================================== Boss: Leon Difficulty: Easy HP: 120 EXP: 30p Rewards: None You don't have to win this fight to proceed. However, the experience you can gain from it is extremely valuable, and far outweighs other liabilities. Leon will hurl fireballs at you, and then approach you with his sword. His attacks are slow and predictable. Hit Leon either right before or immediately after he uses a fireball. Leon has a tendency to evade the jump and slash technique, so don't bother employing it. If your HP gets low, use a POTION. Try not to use your HI-POTIONS so early in the game. ==================================================================== Whatever the outcome of the battle, you will meet Yuffie (from Final Fantasy VII), who escorts you and Leon to the Hotel. Once inside, Leon will explain the purpose of the Keyblade, and also tell you about the Heartless. Meanwhile, Donald and Goofy meet up with Aerith (from Final Fantasy VII), who tells them what she thinks about the King's disappearance. After the cutscenes, talk to Yuffie, and then open the chest for an ELIXIR. Save your game, and then talk to Leon to signal for more action. You can follow Leon if you wish, but it is better to stay behind and fight off the Heartless. Soldiers are tougher than Shadows, but not by much. You are in the Alleyway. To the left of the big stack of crates is chest with a POTION. Collect it and go back to the Second District. Take the only other door (around a corner) to the Third District. Here, go forward and you will meet Donald and Goofy. Take out the Heartless and then get ready for another Boss. ==================================================================== Boss: Guard Armor Difficulty: Easy HP: 700 EXP: 110p Rewards: Brave Warrior The Guard Armor is comprised of several parts: Legs, Arms, Torso, and Head. Start by attacking the Legs and the Arms. After you have done a certain amount of damage, the parts will scatter and attack individually. They will reform after several minutes. The Arms and Legs yield HP orbs when defeated. Use these to stay healthy. Of the orbs don't restore an adequate amount of energy, then use POTIONS, but you should try to keep them for later. Once the Arms and Legs are out of the way, focus on the Torso. Watch out for the Boss's spin attack. Don't worry about Donald and Goofy. They will heal themselves automatically. ==================================================================== After the battle, Donald and Goofy become your permanent allies. You will also receive 100 Munny and an ELIXIR from Leon, Yuffie, and Aerith. Your new teammates will give you the FIRE spell, the DODGE ROLL ability, and BLUE TRINITY. You now have a full party. Watch the cutscene. Now, you can explore Traverse Town, or you can head straight to Wonderland by boarding the Gummi Ship from either the World Exit or a Save Point. Fight some more Heartless if you want extra EXP. The best place to do this is the Gizmo Shop in the Second District. In the First District, you will find 2 Blue Trinity Marks. The one near the World Exit has several Munny orbs. Head back to the Third District, and unlock the door that leads to the First District. In a small alley, you will find another door, with a flame insignia. Use FIRE to open it. Inside, jump across the floating rocks and approach the odd house. Find the side entrance. You will meet Merlin. Once he unpacks, talk to him. He will let you practice your magic. You ca also talk to the Fairy Godmother. Use the Save Point and warp to the Gummi Ship. Note: if you are looking for the other POSTCARDS, check the appendices at the end of this guide. The Gummi Ship Watch the tutorial. This small, colorful vessel is able to transport you to other worlds. You only have one available destination. As you fly through the air, you will pass other ships. Shoot them and you will collect some augmentative equipment for the Gummi Ship. This will be useless unless you ever want to do some remodeling. After several screens, you will arrive at Wonderland. V. Wonderland After landing, you will meet the White Rabbit. He is late for a very important date. Follow him. You will arrive in the Bizarre Room. Watch the cutscene. Talk to the doorknob. He will tell you that you are too big. On the table, you will see 2 drinks. One of them will make you small, and the other one will return you to normal size. Push the bed to your left before examining the drink. Once you are tiny, you will fight some Heartless, one of which is new: the Red Nocturne. FIRE magic will heal it. Remember the Green Trinity Mark in the fireplace. Head through the opening that was hidden behind the bed. Watch the cutscene, and then the Queen will tell you to collect four pieces of evidence that can be used to prove that Alice is not guilty. Before you start this new quest, use the Save Point near the entrance to the Bizarre Room, and then take the door to the left of the Queen's Throne, near the red Card sentry. You are now in Lotus Forest. A cutscene will introduce you to the Cheshire Cat. The flowers in the Forest will drop hints if you give them what they want. The yellow flowers ask for POTIONS, and the red flowers ask for ETHERS. A couple of flowers might ask for ELIXIRS. Footprints: Head to the first opening on the right. This leads to a small alcove with a Blue Trinity Mark. The Footprints are found near the mark, in the pink box. Antenna: At the back of the Forest, you will see three toadstool pedestals. Jump onto the shortest one, and then jump to the right, onto the leaf pad. Stench: From the shortest of the three toadstool pedestals, jump to the left, and onto the leaf pad. There is another pad you need to leap to. The gap may look daunting, but you can cross it without much effort. Keep in mind that Sora can grip the edges of most any surface if he doesn't quite make it. Head to the platform with the large red fruit (opening the chest along the way for PUPPIES), and jump to the next leaf pad. Go left to find a door. This takes you back to the Bizarre Room, but you fall from the ceiling onto the fireplace, where the next box resides. Claw Marks: Go back to the Forest entrance. Approach the yellow flower on your left. Give it a POTION, and it will make you big. Step on the wooden platform behind you. This makes a new leaf pad appear. Now, remember the red fruit we passed earlier? Well, it can make you small again. Lock-on to the big tree. Pick the fruit and eat it. Now, head to the back of the Forest, where the three toadstool pedestals are. Jump onto the smallest ones and then head to the left, across the gap, past the fruit, and onto the next leaf pad. However, this time, instead of going left, head right. The new pad completes a path to another door. Enter to fall onto the faucet in the Bizarre Room. From here, you can jump to the last box. Once you have all of the evidence, the Cheshire Cat shows up and gives you the BLIZZARD spell. Head back to the Castle and save you game. Then, talk to one of the two Card sentries standing in front of the Throne to present your evidence. The Queen will ask you to pick a box. The game seems to work in your favor, as there is a fifth box that appears. Choosing it will bring out a Heartless, thus clearing Alice's name. However, the Queen still doesn't believe you for some reason, and orders her guards to take you out. ==================================================================== Boss: Card Guards/Tower Difficulty: Easy/Medium HP: not sure EXP: 100p Rewards: none As you can see, I have 2 difficulties listed for this battle. If you pick the second box, Donald and Goofy will be imprisoned during the fight, which makes things a tad more difficult. However, with their assistance, you don't have to worry about the cards that much. If you knock out the Queen, the Cards won't be as aggressive. Your main target is the Tower, which operates the chains that hold Alice's cage. Lock-on to one of the wheels and start attacking. Destroy all three wheels to win the fight. You can't actually defeat the Cards, but you can stun them if they get too close. Alice has vanished. Apparently, she has been kidnapped. Save and then go back to Lotus Forest. You will meet the Cheshire Cat again. He tells you about some impending danger. After the cutscene, you will encounter some Heartless, one of which is a new enemy called a Large Body. These guys can take a lot of damage, and they can dish it out, too. Attack them from behind, and stay away when they pat their stomachs. You might try to strike their heads, as well. Head to the back of the Forest, to find that the boulder is gone. Go through the door to the Tea Party Garden. If you get big again (by giving a POTION to the yellow flower), you can push the boulder the Cheshire cat was sitting on. This will raise two new pedestals, allowing you to reach a hidden area with a Blue Trinity Mark. The Tea Party Garden has a picture of the Mad Hatter and the Hare. There is also a sign that says "Very Merry Unbirthday to you". Sit in all of the chairs for some new items. Some chairs will force you to fight Heartless. If the table disappears, exit the Garden and come back. Enter the house to find an inverted version of the Bizarre Room. Kill the Heartless, and activate the two table lamps by touching them. Now, go back over to the door with the latch. Release the latch and enter the Queen's Castle. Open the chest for PUPPIES, and then use the Save Point, and go through the nearby door to the first Bizarre Room. In here, the Cheshire Cat will make his final appearance. ==================================================================== Boss: Trickmaster Difficulty: Easy HP: 600 EXP: 150p Rewards: Ifrit's Horn This gangly Boss looks big and tough, but it goes down pretty easily. It will walk around the room, swinging its arms at anything that gets close. Stay away from it and let Donald and Goody do all the work. They will wear it down considerably. Once they knock it out, collect the Munny and HP balls, and then attack its head. Alternately, you can stand on the table and use magic spells. However, if you are on the table for too long, the Trickmaster will hit the table into the ground. ==================================================================== After the battle, you will be able to seal your first Keyhole. You also receive a NAVIGATION GUMMI. If you want, you can go back to Traverse Town and stock up on items. From Traverse Town, you can go to Olympus Coliseum. VI. Olympus Coliseum, Preliminaries At Olympus Coliseum, head across the courtyard and enter the double doors to the Lobby. Here, you will meet Phil, who asks you to help him clean up. Start by pushing against the large stone. You can't move it. Talk to Phil a second time. He tells you how weak you are, but, he gives you a chance to become heroes. Two trials For both trials, you have a certain amount of time to destroy a series of strategically placed barrels. Trial 1 20 barrels in 30 seconds Take out all of the barrel groups, and then use magic spells to break the remaining, individual ones. Trial 2 25 Barrels in 1 minute From the start, drop to the lower section on the right, and head around to the left, smashing all of the barrels along the path. Then, take out the large groups, by targeting the barrel closest to the center. Finally, use magic to break any solitary barrels, especially the one on the platform. You can waste a lot of time if you miss the jump. You get the THUNDER spell, but the stubborn Phil won't let you enter the games. Exit the Lobby. Outside, you will meet Hades, who hands over an ENTRY PASS. Take it to Phil. He reluctantly lets you sign up for the tournament. The Preliminaries Match 1: Shadow Scout Soldier x4 Blue Rhapsody x3 Watch the cutscene. You'll meet Cloud Strife from Final Fantasy VII. Match 2: Sinisters Blue Rhapsody x3 Shadow x10 Match 3: Heat & Freeze Red Nocturne x5 Blue Rhapsody x5 Watch the cutscene. Phil will mention Hercules, who is away visiting his father. Match 4: Shadow Platoon Red Nocturne x3 Blue Rhapsody x3 Shadow x2 Soldier x2 Match 5: Blue Revenge Blue Rhapsody x9 Watch the cutscene. It seems that Hades has cut a deal with Cloud. Match 6: Big One Large Body Red Nocturne x4 Blue Rhapsody x4 Final Match: Cloud ==================================================================== Boss: Cloud Difficulty: Medium HP: 300 EXP: 80p Rewards: None As was the case with Leon, you don't have to win this fight to proceed. However, the experience makes it well worth the effort. Cloud has two major attacks. First of all, he will yell, and then slide across the arena with his sword. Use the Dodge Roll to avoid damage, and hit him just after he has finished his dash. Sometimes, he will use a series of dashes, which makes things a little more complicated. Secondly, he jumps into the air, and slams his sword into the ground, damaging everything in the immediate vicinity. Use the Dodge Roll to avoid this, as well. Rely on Donald and Goofy to keep you healthy, and if they are knocked out, dive into your POTION supply. If you are at level 10 or higher, this battle should be more than manageable. ==================================================================== When Cloud is defeated, Hades sends Cerberus in to finish the job. Hercules shows up and carries Cloud out of the Coliseum. Save your progress, and then go and fight Cerberus. ==================================================================== Boss: Cerberus Difficulty: Medium HP: 600 EXP: 200p Rewards: Inferno Band Cerberus is a very challenging Boss. He has three heads, and you can target each of them individually. Lock-on to one of the outer heads, as it will be easier to attack. Donald and Goofy will get wiped out pretty quickly in this battle (at least it seems that way), so try not to rely on them. Use POTIONS or HI-POTIONS (you might have bought some more in Traverse Town) to keep your HP up, and attack the beast whenever possible. When you are close to Cerberus, he will try to bite you. He will spit fireballs at you, which you can avoid with the Dodge Roll. The worst attack is where he spews black liquid, which then follows you around the arena in small puddles. Just keep running to stay out of harm's way. There are instances where you can actually jump onto Cerberus' back. Wait until its back leg is stretched out, and then climb on. From this vantage point, you can slash at one of the heads repeatedly. After you beat Cerberus, Phil will give you the HERO LICENSE. There is nothing more to do here for the time being. The Coliseum has to be cleaned up, so come back later. On your way back to the World Exit, Sora meets Cloud, who gives you the SONIC BLADE ability. After the cutscene, take the Gummi Ship to the next area. You might want to swing by Traverse Town and stock up on items, weapons, and accessories. And as always, it never hurts to go hunting for EXP. VI. Deep Jungle As you approach this world, Sora and Donald will fight over the controls. Sora thinks that Kairi and Riku might be here; Donald thinks that it is a waste of time. The ship crashes and Sora is separated from his teammates. When he wakes up, he gets a rather nasty surprise. =================================================== Boss: Sabor Difficulty: Easy HP: 90 EXP: 15p Rewards: None Sabor is the most fearsome predator in Deep Jungle. He will leap toward you and swipe with his claws. Use the Dodge Roll to avoid this attack. FIRE is the best course of action, since you don't need to be close to cause damage. If you run out of MP, finish him off with the Keyblade. You will encounter Sabor as a regular enemy from now on. =================================================== Tarzan chases Sabor away, and becomes your new partner. Steal all of his equipment and keep it for yourself. You will find that none of his stats will be significantly affected. Jump down onto the net underneath the Tree House. Then, jump off the edge, like Tarzan. Use the Save Point, and then jump into the tree stump. This leads to a mini-game called Jungle Slider. Dodge or destroy the branches. When you finish the course, you will be in the Camp. From your landing spot, you will see a Tent. Enter and talk to Jane. You will also meet Clayton, a suave British game hunter. Sora will be reunited with Donald and Goofy. Use the Save Point. Open the chest for a MYTHRIL SHARD. Jane is standing near a projector. She has apparently lost the slides, and you have to find them. They are scattered around the Camp. Slide 1: on top of Tent Slide 2: on green dresser, to left of Tent Slide 3: Near the easel Slide 4: On big stack of boxes in front of Tent Slide 5: On top of tent in row of tents Slide 6: Boxes near globe Once you have all 6 Slides, go back to the Tent and examine the projector. A series of images will come up. Sora will claim that one of the images feels familiar. Tarzan will respond to another image. At Sora's request, Tarzan agrees to take you to Kerchak, the leader of the apes. The oily Clayton seems to be all too eager to meet the gorillas. Save, and then put Goofy and Tarzan in your party. Outside, you will most likely meet Sabor again. He is a little faster now. Use the same strategy as before, only this time, you will have some help. Once the big feline runs away, check the Campsite for some special notes about how to make a POTION and an ETHER. If you complete both recipes, you will get these items. Take the right exit to the Bamboo Thicket, and then the next exit to the Cliff. Here, you will find two chests: MEGA-POTION and MYTHRIL SHARD. Now, head back to the Camp and take the left exit. You are now in the Hippo's Lagoon. There are two vines here. The first leads to Vines 1, where you have to swing through a series of vines. This isn't hard, but it is tedious. Instead of going through all of this hassle, just go to the vine in the back of the Hippos' Lagoon. Jump on the hippos' backs to make it across the water. There are three chests in this area. The only two you can get at this point have a MEGA-POTION and PUPPIES. The vine in the back of Hippos' Lagoon leads to Vines 2, where you will see Kerchak. Tarzan will plead with him, but to no avail. After he leaves, go back to the Tree House. To get there quickly, climb the ivy to your left. You will be in Climbing Trees. There are 2 doors here. Head through the one near the Blue Trinity Mark. When you reach the Tree House, you will see Clayton aiming his shotgun at a cute little gorilla. He claims that he was killing a snake. Yeah, right. After the cutscene, drop back down to the net under the Tree House, and get the MEGA-POTION from the chest. Then, head back to the Camp. Sabor will come at you again. Use the same strategy. He will be faster and more aggressive. Once he's gone, enter the Tent. Clayton is being scolded by Jane, who is horrified to learn that he fired at a gorilla. He leaves, but not without revealing his true intentions. Use the Save Point, and then exit the Tent. Outside, you will hear a gunshot. As you head towards the right side of the camp, you will encounter some new Heartless, called Powerwilds. They are fast and powerful. Once you kill them, you will save a gorilla. She gives you a PROTECT-G. Enter the Bamboo Thicket. Fight off more Heartless. You will save another gorilla, and get a FIRE-G. Now, head to the Cliff and defeat the Heartless there. You get an AEROGA-G from the gorilla. Collect the treasures if you didn't already. As you go back through the Bamboo Thicket, you will find another new enemy: the Bouncywild. These things are fast and tricky to kill. Magic is your best bet. They use slingshots, and often drop banana peels for you to trip on. Bouncywilds leave behind A LOT of Munny orbs. As you pass back through the Camp, fight off the Heartless, enter the Tent, and save. When you exit the Tent, you should find White Mushrooms. These are docile Heartless. You will be rewarded if you help them. Watch what they do, and then use the corresponding spell. Fire: shivers Thunder: light above head Blizzard: Mushroom on knees Cure: Lying on the ground Gravity: Floating in air Aero: Moving in circles Stop: no movement Go to the Hippos' Lagoon, climb the vine in the back, and climb the ivy on the left. You are now in Climbing Trees. Kill the Heartless, and receive AEROGA-G from the gorilla. Now, go to the Tree House. Again, defeat the Heartless and save the gorilla. You will get FIRE-G. Head back to the Camp, enter the Tent, save, and then exit. Another shot echoes through the air. Go to the Bamboo Thicket. Walk up to the small platform in the middle of the area. You will meet Sabor one last time. =================================================== Boss: Sabor Difficulty: Medium HP: 180 EXP: 150p Rewards: White Fang Sabor is a little tougher this time around. He attacks ferociously. Use the Dodge Roll to avoid his claw swipes. When he lowers his head, he will charge at you. Dodge Roll out of the way. Again, use FIRE, and stay away from him. If you run out of MP, go with a direct assault. Tarzan and Goofy will cause a lot of damage, as well. Sabor will often dash into the bushes scattered around the thicket. Wait for him to re-emerge and lock onto him again if necessary. =================================================== Sabor is gone for good. Head back to the Camp. Enter the Tent. Jane is gone. Save, and then head to Climbing Trees. Jane is huddled behind a vine wall with a frightened gorilla. The Heartless in this area are infinite, so don't waste your time with them. You can gain quite a bit of experience here, though. Attack the large, black fruit to continue. Watch the cutscene. Enter the other door without the Trinity Mark. This leads to the Tunnel. Collect the MEGA-ETHER. Now, go back to Camp. Fight off the Heartless, enter the Tent, use the Save Point, and then head to the Bamboo Thicket. If there are Heartless, fight them off, and then go to the Cliff. It looks like Clayton's greed has gotten the best of him. =================================================== Boss: Clayton Difficulty: Easy HP: 250 EXP: none Rewards: None Clayton has sided with the Heartless. Take out all of the Powerwilds, and then go after Clayton. He will shoot at you. His bullets aren't that damaging unless you are really close to him. After about three shots, he will either reload, or use a POTION on himself. Also, at some point, he will jump to the ledges above. Stay on him and whack him with the Keyblade. =================================================== Now, Clayton jumps onto the back of some invisible creature. The real battle begins. =================================================== Boss: Clayton/Stealth Sneak Difficulty: Medium HP: 250, 750 EXP: 30p (if defeated first), 240p (if defeated second) Rewards: Cure First of all, hit the Stealth Sneak until it throws Clayton off of its back. Now that they are separated, attack them individually. Take out the Stealth Sneak first. Hit it with FIRE magic, or just slash it with the Keyblade. Use the Dodge Roll to avoid its laser attacks, and watch out for its headbutt. Once it goes down, go after Clayton. He uses the same pattern as before, and is actually easier to defeat. Just run up to him and use the Keyblade to knock him down. He will most likely end up being trapped between you, Goofy, and Tarzan. =================================================== The Stealth Sneak collapses on Clayton, eliminating him once and for all. After the fight, Kerchak tosses you to a new area. Enter the Waterfall Cavern. In here, just jump from platform to platform, collecting the items along the way. They are a MYTHRIL SHARD, SHELL-G, MYTHRIL, and ORICHALUM. Go through the passage at the top. After some cutscenes, you will seal the second Keyhole. You will also receive another NAVI-G PIECE. You will also get the RED TRINITY and the JUNGLE KING. Follow Donald's advice and return to Traverse Town. VII. Traverse Town, 2nd Visit Disembark at the 1st District. Since you have BLIZZARD, use it to put out the candles on the tables. This unlocks a chest with a DEFENSE UP. Yuffie should be standing by the mailbox. She tells you that Leon is in the Secret Waterway, which can be accessed from the Alleyway. Head to the 2nd District and enter the Alleyway. Use the Red Trinity Mark to break through the bars. Talk to Leon, who is practicing his sword skills. Watch the cutscene, and Leon will tell you about sealing Keyholes. Talk to Leon again, and Sora will ask him about the Gummi pieces you have been collecting. He says he doesn't anything, so he directs you to Cid, who is a Gummi expert. He gives you the EARTSHINE, a gem that contains a summon creature. Head up the stairs behind you, checking the chest along the way for PUPPIES. At the top of the stairs, you will find a platform that takes you to Merlin's house. Now, head back to the Third District. Use THUNDER on the cables to activate the Gizmo Shop. You will meet some new Heartless: the Yellow Opera, Green Requiem, and the Air Soldier. The Yellow Operas cast THUNDER, the Requiems cast CURE on other enemies. The Air Soldier is pretty tough. Just take it down with jump and slash combos. You will also encounter a lot of Large Bodies. Head back to the First District and enter the Accessory Shop. Talk to Cid. He tells you about Navigation Gummis, and even offers to install them for you. Save your game, and then deliver the OLD BOOK to Merlin. Also, talk to the Fairy Godmother to have the EARTHSHINE transformed to SIMBA, your first summon spell. Return to the 3rd District, and head towards the abandoned house to the right of the door that leads to the 2nd District. On your way there, you will be interrupted by Riku. Watch the cutscene, and then continue to the house. Inside, you will find Cid, Leon, Aerith, and Yuffie. Speak with Cid, and he will modify your Gummi Ship. He will throw in a WARP GUMMI that allows you to revisit any previously explored world, regardless of your current location. Now, leave the house and head to the Gizmo Shop. Fight off the Heartless and head through the back door. Climb the ladder, and break through the boards using Red Trinity. Pull the rope 3 times. A Keyhole is revealed. Leon was right. Approach the Keyhole to find another Boss. ====================================================== Boss: Opposite Armor Difficulty: Easy HP: 1200 EXP: 390p Rewards: Aero The Opposite Armor is a beefed up version of the Guard Armor. Start off fighting it the same way. Not long into the battle, the Boss changes form. Attack the Legs. Once you've finished them off, go for the Arms. When the parts are destroyed, they drop lots of HP and Munny orbs. Be sure to collect them. Once the Arms are gone, focus on the torso, which doubles as a powerful cannon. Avoid the blasts by using Dodge Roll, and cast Cure if your health gets low. A smarter strategy may be to stay away from the Boss, and use THUNDER, which deals a moderate amount of damage. However, keep an eye on your MP, and try not to deplete it, as you will need to save some for healing purposes. If all else fails, don't be afraid to use POTIONS. ================================================= Once you seal the Keyhole, you will get another NAVI-G PIECE. Take it to Cid and get the COMET-G. Enter the Accessory Shop to save your game, and notice that there is no clerk behind the counter. However, there is someone lying on the floor. This is Pinocchio, and he has been separated from his father, Gepetto. After the cutscene, board the Gummi Ship, and you will find that a Warp Hole has appeared. However, there is also a new tournament being held at the Coliseum. Stop by there on your way to the Warp Hole. VIII. Olympus Coliseum, Phil Cup The Phil Cup consists of matches against teams of Heartless and nothing more. You won't encounter any Bosses like Cloud or Cerberus. You should be able to win this tournament very quickly. 9th Seed- Jungle Vice Powerwild x4 Soldier x4 8th Seed- Monkey & Magic Powerwild x1 Green Requiem x2 Yellow Opera x5 Red Nocturne x2 7th Seed- Big Feet Hammerlegs x1 Powerwild x4 6th Seed- Magic Alert Red Nocturne x5 Yellow Opera x5 5th Seed- Nightwalkers Large Body x1 Powerwild x5 4th Seed- Hard Hitters Gauntlets x1 Blue Rhapsody x3 Shadow x4 3rd Seed- Indomitable Large Body x2 Green Requiem x6 2nd Seed- Wild Corps Gauntlets x1 Hammerlegs x1 Powerwild x4 1st Seed- Shadow Battalion Torso x1 Yellow Opera x4 Blue Rhapsody x4 Once you complete the Phil Cup, you will be rewarded with the GRAVITY spell, as well as a championship plaque. The next tournament will be held later. Next stop: Agrabah. IX. Agrabah As you enter Agrabah, you will see Maleficent and Jafar. They are looking for Princess Jasmine. You will also meet Iago, Jafar's annoying parrot. After the cutscene, you will find yourself battling a new breed of Heartless. The Bandits use swords, and are able to deflect blows. The Shadows will be tougher, as well, and they yield more experience. Open the chest for a MEGA-POTION, and then enter the wooden door to Storage. Use the Save Point, and then head back to the Plaza. Go through the large, open doorway to Main Street. Kill the Heartless, and then head to your right, where you will find a pole. Climb the pole to Aladdin's House. In here, you will find another Save Point. There is a carpet that is trapped under a cabinet. Free it and it will fly out the window. Open the chests to find PUPPIES and a MEGALIXIR. Exit the room and re-enter. You will see a man. Talk to him, and you can buy items. He doesn't have a very wide selection, though. On the wall across from the Save Point, you will find a dresser. Move it to find a small Keyhole. Release the lock. Jump out the key-shaped window. You are back in the Plaza, but higher up. (If you jump to the ledge below the window, you will find a chest with a MEGA-ETHER.) To the right, you will see some windows with wooden awnings. Jump on them to reach the other side. Go through the gate that you unlocked with the small Keyhole in Aladdin's House. It leads to Main Street. (Across from this gate is a ledge with a chest and a couple of Pot Spiders. Eliminate the spiders, then open the chest for a COTTAGE.) From Main Street, take the left path, and enter the Alley. Here, Jasmine will be hiding behind some crates. Jafar shows up, and Jasmine tells you to go find Aladdin. Take out the Heartless, and then jump on the crates to reach the ledge above. Get the MEGA-POTION from the chest, and then release the small Keyhole. Now, jump across the next row of wooden awnings. Head through the gate. Go back to the Plaza and exit to the Desert. In the Desert, you will find the magic carpet, and a Save Point. Talk to the carpet, and it will take you to Aladdin, who is trapped in quicksand. Fight off the Heartless, and Aladdin will join your party. You may want to substitute him for Donald for the battles ahead. You will also meet Genie, who has a hilarious introduction. Back in Agrabah, you will be ambushed by Heartless. There will be a new one called a Fat Bandit. These things are fought just like Large Bodies, only that they can breathe fire. Kill them, and enter the Storage room. Get the MEGA-POTION behind the barrels. Use the Save Point. Back in the Plaza, you will find that the passage to Main Street has been blocked off. To your left (with your back to the Storage Room), you will see some crates. Use them to get to the ledge above. Jump across to the green cloth awnings, and enter the door to the Alley. From here, jump across the wooden platforms and get back to Main Street. Jump down and enter Aladdin's House. He will comment on stopping Jafar. Exit by jumping into the hole to the left of the oval window. Use the cloth awnings to reach the unlocked gate directly across from Aladdin's House. (In front of this gate is a MEGA-ETHER). It leads to the Bazaar. Drop to the ground and battle the Heartless. You might encounter the Black Fungus, which is one of the game's most frustrating enemies. Each one is worth 96 EXP, but beating them is a chore. They attack you with poisonous gas. Also, they can become invulnerable for several rounds. Use magic to avoid getting close to them. Fire is extremely effective. Once they are defeated, use the crates to get back up top, and release the last small Keyhole. This opens the way to the Palace Gates. Near the Keyhole, there is a chest with a FIRA RING. Go back to Aladdin's House and save. Again, jump into the hole to the left of the oval window. Turn to the right, and jump to the yellow cloth awnings. Enter the door. You will be at the Palace Gates, with Jafar and Jasmine. Aladdin calls on Genie to save Jasmine, but shortly thereafter, Iago steals the lamp. Jafar will then send a new creature to dispose of you. ============================================ Boss: Pot Centipede Difficulty: Medium HP: 600 EXP: 250p Rewards: Ray of Light The Centipede is made up of two parts: the Head and the Tail. Its Body is formed by a long line of Pot Spiders. The Head is your central target. Once the Body breaks up, focus on the Head while Aladdin and Goofy take out the Spiders. The Head uses THUNDER, and will also swipe at you with its antennae. Avoid the Tail if you can. It has tentacles that can cause major damage. Eventually, the Centipede will make its way to another section of town. Follow it and continue your assault. There will almost always be a constant supply of orbs in this battle, due to the high number of Pot Spiders that you can destroy. This provides you with lots of extra Munny and health. ============================================================== After the Centipede is defeated, Aladdin will tell you that Jafar has undoubtedly taken Jasmine to the Cave of Wonders. Go back to the Plaza, save your game, and then enter the Desert. You will get on the carpet automatically. When you reach the Cave of Wonders, the large Tiger Head (which serves as the entrance) will come to life! ============================================ Boss: Tiger Head Difficulty: Medium HP: 380 EXP: 400p Rewards: None The goal of this fight is to destroy the Tiger's eyes, which are radiating with dark power. However, to get to the eyes, you are going to have to get onto the Head. At some point, the statue will bend to the ground, usually to release some lasers. Dodge these (or deflect them with the Guard ability), and then jump onto the Tiger's nose. Target one of the eyes, and hit it as many times as possible. The Head will rise back up after a few moments, and you will get thrown off. In the meantime, help Aladdin and Goofy pummel the Heartless, most of which are Bandits and Shadows, with the occasional Fat Bandit. Collect the orbs. Then, wait for the next opportunity to jump onto the Head, and finish off the eyes. ============================================ After your victory, hop into the mouth and enter the Cave of Wonders. Cave Of Wonders Remember the White Trinity mark to your left. Walk forward and kill all of the Heartless that appear. To your right, there are some steps that lead to the Relic Chamber, one of several underground rooms we will be exploring in a little bit. Notice the large boulders that roll along the groove. Avoid these at all costs. On the platform with the barrel, you will find a chest with a MEGA-ETHER. Jump down from this platform, and go through the door straight ahead. You are now in the Hall. Kill all of the Heartless (there are a lot of Air Soldiers), and head towards the blocks that are spitting water. More Heartless attack. Take them out, then use the barrel to jump onto the ledge above the water jets. Open the chest for an ELIXIR. Now, jump to the next platform, which is slightly curved. Move to its other end, and you will be very close to the door. Jump to the chest to the left of the door. Open it for a MYTHRIL SHARD. Head back to the door that leads to the Entrance. To the right, there is a staircase. Go down it. You will be in the Dark Chamber. Use the Save Point. There are no enemies down here; just lots of treasure. Jump to the chest directly across from the Save Point. Open it for a COTTAGE. Swim towards the waterfall, and enter the Silent Chamber. The stairs in this room lead back to the Hall. You don't want to go back there yet. Instead, swim to the waterfall and be pushed down into another section of the Silent Chamber. Climb out of the water, and touch the egg in the statue's hands. This will open a new passage. Let the waterfall take you back to the main part of the Silent Chamber. Now, go the steps I mentioned earlier, the ones that lead to the Hall. Drop into the water on the right-hand side. Swim into the Hidden Room. Go up the steps, and use FIRE to knock a section out of the pillar. Watch the cutscene, in which Jafar orders Genie to reveal the Keyhole. Go back to the Silent Chamber and enter the Hall. Or, if you want, you can go back to the Dark Chamber and enter the Hall from there. Go back to the Entrance and go down the stairs to the Relic Chamber. Barely step into the water, and a field icon will appear. Choose the Call option, and Aladdin's pet monkey (Abu) will touch the egg. This lowers a staircase to the platform with the statue. Swim across to the platform with the chest. Get the THUNDARA RING. Now, go to the statue and enter the door to the left. You are back in the Dark Chamber. Jump to the chest and receive a SHELL-G. Now swim into the waterfall. You will be a tiny area with another statue. You can't reach the egg because you are still in the water, so Call Abu once again. This will lower a section of the wall. Open the chest for a PROTEGA CHAIN. Now, swim forward and go up the steps. Open this chest to get your first TORN PAGE. Use the Save Point, and exit back to the Hall. Go to the door we ignored earlier. Go through it. You will be in the Bottomless Hall. This room earns its name honestly. Don't get in front of the jets. Jump to the ledge above them. Defeat the enemies, and then open the chest for a COTTAGE. Go through the next door. Welcome to the Treasure Room. There should be some White Mushrooms here. Remember to help them and get a reward. There are chests on top of the gold piles, but you can't jump up there. See the blocks on the ground near the statues? Well, if you touch the egg, these blocks will blow you to the top of the gold piles. Touch the statue on the left, and gain access to a MYTHRIL SHARD. From here, jump to the stone platforms, and open the green chest for a SHELL-G. Touch the right statue to gain access to three more PUPPIES. Another green chest sits on top of a big block to the right of the Save Point. Collect the treasures, save your game, and, if you haven't done it already, substitute Donald for Aladdin. Two Boss fights are coming up, and they rely more on physical strength than magical skill. Enter the Lamp Chamber. Jafar tells you about the importance of the Seven Princesses, and then orders Genie to crush you. ========================================== Boss: Jafar Difficulty: Easy HP: 500 EXP: 600p Rewards: Blizzara Jafar will float around the room using his staff to bombard you with magic spells. He has two main attacks. The first is where he unleashes a long stream of fire. You can avoid this easily, since it is concentrated in one spot. The other one is a tad more difficult. Large chunks of ice will