KH - Walkthrough

 

Kingdom Hearts FAQ
Written by James Williamson
E-mail: dugan62us@yahoo.com 

Sections
I.	Version History
II.	Basics
III.	Awakening/Destiny Islands
IV.	Traverse Town, 1st Visit
V.	Wonderland
VI.	Olympus Coliseum, Preliminaries
VII.	Deep Jungle
VIII.	Traverse Town,  2nd Visit
IX.	Olympus Coliseum, Phil Cup
X.	Agrabah
XI.	Traverse Town, 3rd District
XII.	Monstro
XIII.	Halloween Town
XIV.	Traverse Town, 4th Visit
XV.	Olympus Coliseum, Pegasus Cup
XVI.	Atlantica
XVII.	Neverland
XVIII.	Traverse Town, 5th Visit
XIX.	Olympus Coliseum, Hercules Cup
XX.	Hollow Bastion, 1st Visit
XXI.	Traverse Town, 6th Visit
XXII.	Hollow Bastion, 2nd Visit
XXIII.	End of the World
XXIV.	100 Acre Wood
XXV.	Weapons/Abilities/Accessories/ Items/Magic
XXVI.	Synthesis Shop
XXVII.	Bestiary
XXVIII.	Trinity Marks
XXIX.	Postcards
XXX.	Torn Pages
XXXI.	Dalmatians
XXXII.	Special Coliseum Modes
XXXIII.	Hades Cup
XXXIV.	Mushroom Hunting Tips
XXXV.	Phantom
XXXVI.	Kurt Zisa
XXXVII.	Ice Titan
XXXVIII.	Sephiroth
XXXIX.	Credits/Thanks







I.	Version History


Version 1   (November 26, 2002)    finished version history and part 
of the basics 

Version 1.2   (November 28, 2002)    finished rest of basics, 
completed Awakening and Destiny Islands, added some items 

Version 1.3    (December 4, 2002)     added more items, completed 
Traverse Town, 1st Visit, and part of Wonderland.  Added entries to 
bestiary 

Version 1.5   (December 7, 2002)   added more items, some 
accessories, completed Wonderland and Deep Jungle, added more 
entries to Bestiary

Version 1.6   (December 11, 2002)   added more items, accessories, 
started on weapons.  Completed Preliminaries, and Traverse Town 2nd 
visit.  Started on Dalmatians and Trinity Marks.  

Version 1.8   (December 18, 2002)    Completed Agrabah, Phil Cup, 
and Traverse Town 3rd Visit.   Added accessories and weapons.  Found 
more Dalmatians, and put more entries in Bestiary.   Added magic 
chart.  

Version 2.1   (January 6, 2003)   Completed Monstro, Pegasus Cup, 
and Atlantica.  Added more accessories, magic, Trinity Marks, and 
Dalmatians.  

Version 2.3   (January 11, 2003)   Completed Traverse Town, 4th Visit 
and Neverland.  Added accessories, magic, and expanded Bestiary.  
Started on characters.

Version 2.5   (January 20, 2003)   Beat the game.  Added more 
characters, magic, and all items.  Started on 100 Acre Wood.  

Version 2.6   (January 28, 2003)   Added Hades Cup, all accessories, 
and strategies for Phantom and Ice Titan.  Completed Synthesis Shop 
and added all weapons and magic.  

Version 2.8 (February 7, 2003)  Finished 100 Acre Wood, Trinity 
Marks, and Dalmatians.  Added strategies for Kurt Zisa and 
Sephiroth.  

Version 3  Final  (February 10, 2003)    Finished Bestiary, and 
added the Credits/Thanks section.  

February 12, 2003   Accidentally sent an incomplete version to 
www.gamefaqs.com.  Oops!!  



II.	Basics

Controls 
===============================================================

Start Button - Pause (during battles and cutscenes)/Display main 
menu/Display special menus during mini-games

Select Button - Toggle first-person view on and off

Circle Button - Cancel/Jump/Let go/Swim fast/ascend when flying or 
swimming

Square Button - Use special abilities/descend when flying or 
swimming/Press while holding L1 to cast assigned spell

Triangle Button - Command party members to attack a locked 
target/press while holding L1 to cast assigned spell

X Button - Confirm/Press while holding L1 to cast assigned spell

L1 Button - Displays magic shortcut menu

L2 Button - Rotate camera counterclockwise/Press simultaneously with 
the R2 Button to revert the camera to default frontal view/Cycle 
through available targets while locked on

R1 Button - Engage or disengage target lock

R2 Button - Rotate camera clockwise/Press simultaneously with L2 
Button to revert the camera to default frontal view/Cycle through 
available targets while locked on

R3 Button - Confirm

Left Analog Stick - Move character/Move cursor in menu screen

Right Analog Stick - Move cursor in menu screen
===============================================================

Game Screen
===============================================================

Field Icon - appears when Sora gets near objects or people that he 
can interact with.  

HP Gauge - displays Hit Points, which you lose as you take damage 
from enemy attacks - Sora's is displayed in the lower-right corner 
of the screen - the HP Gauge of other party members is displayed in 
the upper-right corner of the screen

MP Gauge - displays Magic Points, which you lose after you cast a 
magic spell or after you use a special ability - each block 
represents 1 MP.  The MP Gauge is the blue gauge above the HP Gauge.  

Charge Gauge - a yellow gauge that appears at the top of the MP 
Gauge - when it fills up to a certain point, it is converted to MP.  
Spells with low MP cost draw from the Charge Gauge first.

Targeting and Command Changes - Sora can automatically target 
enemies, people he can talk to, and objects that he can pick up or 
examine, such as crates and paintings.  Certain commands may change 
into new ones when something is targeted.  Turn automatic targeting 
on and off in the CONFIG menu.  An Auto Lock occurs when you get 
near something.  Press R1 to lock the target so you don't lose sight 
of it.  This is especially true of enemies.  
===============================================================

Battle System
===============================================================
All battles in 'Kingdom Hearts' occur in real-time, meaning that 
Sora will take damage even while selecting items and spells.  The 
command menu turns red during battle.  

While attacking, press the X Button at the right time to trigger a 
combo attack.  Besides the basic three-hit combo, there are 
combinations that deal even more blows. 

The game automatically controls your other party members.  However, 
you can adjust each member's fighting style in the CUSTOMIZE menu.  
Press the Triangle Button to call your friends for help in battle.  
This feature only works in certain situations.  

As in all RPGS, you earn experience points by fighting and defeating 
your enemies.  You can also earn Tech Points, which result from the 
successful blocking of an enemy attack.  The regular foes that you 
encounter will almost always leave behind something valuable.  

HP Balls - these restore your HP, but not very much.

Munny - can be used to purchase items

Bubbles - refill the Charge Gauge

Treasure Chests - contain various items, and come in different 
colors. 
===============================================================

General Information
===============================================================
There are two types of Save Points.  The only difference between 
them is that the second type doesn't always let you return to your 
Gummi Ship.  As far as I know, this is only the case in the Olympus 
Coliseum Lobby. 

There are three types of Treasure Chests.  Red ones are the most 
common, and contain a variety of items.  Blue ones have a tiny 
Keyhole on them, and usually contain either Puppies or Gummi pieces.
Green ones are the rarest, and contain a variety of items.

Trinity Marks are found in every world, and come in one of five 
colors: Blue, Red, White, Green, and Yellow.  You will acquire them 
as you progress through the game.  When you get near one of these 
marks, the Trinity command will appear.  Use it and you will uncover 
secret areas or receive important items.  Trinity Marks can only be 
activated when your party consists of Sora, Donald, and Goofy.  


You can learn new spells by clearing stages or completing certain 
tasks.  Learned spells can be viewed by selecting the MAGIC command.  
They are upgraded in the same manner.  You can create a magic 
shortcut menu by choosing CUSTOMIZE from the main menu.  You will 
assign a spell to a button, and then by holding L1 and pressing that 
button, you can cast a spell quickly and easily.  

There are a total of six summon spells.  Two of them will be learned 
automatically.  The other four are found in summon gems, and can be 
released by the Fairy Godmother.  To call a summoned character, 
select the MAGIC command, and then choose SUMMON.  That character 
will enter the battle and say there until it's MP runs out.  Summon 
spells can only be used when Sora's allies are conscious.  

Abilities are learned as you gain levels, or by clearing stages and 
defeating certain enemies.  In order to equip an Ability, you need 
AP.  Obviously, you can't equip every Ability that you have.  Only 
equip the ones that would be most helpful.  

The Gummi Ship, which is used to fly to other worlds, can be 
augmented through a rather tedious process that I have never fully 
explored.  You have to acquire a blueprint, and then some parts, and 
then you can build yourself a new Gummi Ship.  You don't need to do 
this at all, but some people like it.  I find it to be confusing and 
stupid.  
===============================================================


Walkthrough 
===============================================================

III.	Awakening/Destiny Islands

Watch the opening cutscene.  After it's over, you get control of 
Sora, the main character.  He is standing on a stained glass motif 
of Snow White.  Three pedestals appear in front of you.  You are 
asked to make a choice.  Your first selection will be your strongest 
attribute.  Your second choice will be your weakest.  Here are the 
options:

The Sword: This is the gift of attack.  It might be the obvious 
choice, and for first time players, it is recommended.  Choosing it 
will make offense your top priority.  Your Strength stat will be 
leveled up faster than any other.  If the Sword is your second 
choice, then Strength will be leveled up less frequently than the 
other stats.  Some people like power, but it can be used foolishly.  
Remember that.

The Shield: The power of defense.  If the Shield is your first 
choice, your HP and Defense stats will be leveled up more frequently 
than the other stats.  You will begin the game with higher Defense, 
which is helpful when fighting your friends on Destiny Islands.  If 
the Shield is your second choice, HP and Defense will be leveled up 
less frequently than the other stats.  This can be bothersome when 
you approach the later stages of the game.

The Rod: Power of the Mystic.  If the Rod is your first choice, your 
AP and MP will level up more frequently than other stats.  You will 
start the game with higher amounts of AP and MP.  If the Rod is your 
second choice, your AP and MP will level up less frequently that 
other stats. 

My favorite combination is Sword, then Rod.  This makes Sora a 
strong fighter, and gives him a fair balance of HP and Defense.  You 
will always have enough AP when you need it, and your MP can be 
restored easily by a couple of great abilities.  After you have made 
your decisions, the floor will fall away and you will end up in the 
Cinderella Room.  You will do battle with a Shadow, your first 
enemy.  Follow the instructions and defeat the Shadows (they are 
worth 1 EXP a piece).  After your victory, you will fall to the next 
room.  This one has a Heart motif.  There is a door here.  Examine 
it and follow the instructions.  You have to open a chest, push and 
smash a crate, and lock-on to a barrel.  This is intended to teach 
you some fundamental skills.  After you have accomplished these 
tasks, the door will open.  Proceed forward.

Next, you will see three children.  Talk to each of them and you 
will be asked a question.  Your answers will influence how quickly 
you level up during the course of the game.  

      Selphie 
      What's most important to you?
1.	Being number one
2.	Friendship
3.	My prize possessions

Wakka 
What do you want out of life?
1.	To see rare sights
2.	To broaden my horizons
3.	To be strong

Tidus 
What are you afraid of?
1.	Getting old
2.	Being different
3.	Being indecisive 

After making your choices, you will be transported to the next 
room, which has a motif of Aurora, from 'Sleeping Beauty'.  
You will do battle with 8 Shadows.  You should gain a level at 
some point during this fight.  Afterwards, use the Save Point, 
and then follow the staircase to the final room, which has a 
motif of Belle.  Here, you will confront your first Boss.
==============================================================
Boss: Darkside
Difficulty: Easy
HP: not sure
EXP: 18p
Rewards: None

Don't be fooled by this thing's size. It is a pushover.  You 
can target either one of its hands.  Stay with it and hack 
away, using jump and slash combos to do as much damage as 
possible.  When it plunges its fist into the ground, it will 
spawn 4 Shadows.  Take them out and collect the HP orbs they 
leave behind.  You can definitely gain a  level for defeating 
Darkside, but you can gain another by fighting repeated groups 
of Shadows.  The other attack that Darkside uses is when he 
starts drawing energy into his glowing heart.  After a few 
moments, he will release some lasers.  Dodge these as best you 
can.  If you take damage, just wait for the next batch of 
Shadows. 
==============================================================

Destiny Islands

Watch the cutscene to find out that what just happened was 
probably a dream. Afterwards, talk to Kairi.  She wants you to 
gather some materials to make the raft.  You have to collect 2 
LOGS, a CLOTH, and a ROPE.  Before you do this, however, scour 
the island and talk to your friends.  Each one will challenge 
you to a fight.  Be sure to accept, because you can gain 
experience and be introduced to a variety of attack patterns 
that tougher enemies will use later on.  The first person you 
meet is Wakka.
==============================================================
Boss: Wakka 
Difficulty: Easy
HP: not sure
EXP: 1p
Rewards: None

Wakka is, of course, from Final Fantasy X. He is armed with a 
ball, which he throws at you.  You can use your sword to hit 
it back at him.  Be sure that your timing is fairly precise, 
or else you will miss and take damage.  If you are successful, 
Wakka may be stunned for a few seconds.  Run up and attack 
him.  If he doesn't get stunned, don't worry.  He will 
eventually.  The more reckless approach is to chase after him 
and hit him right after he has tossed his ball.  You can jump 
over it when it comes your way.  You might earn Tech Points 
for deflecting the ball.
==============================================================
After you beat Wakka, go to the dock to find Selphie. 
==============================================================
Boss: Selphie
Difficulty: Easy
HP: not sure
EXP: 1p
Rewards: None

Selphie, from Final Fantasy VIII, uses a whip, which gives her 
a long reach.  Her attacks can be dodged most effectively by 
jumping.  Hit her just as you are about to land.  You may earn 
a Tech Point for doing this.  You can usually corner her near 
where you met Wakka.  If this happens, you can slash at her 
until she is defeated, and she won't counterattack. 
==============================================================
The next challenger is Tidus, from Final Fantasy X.  You can 
find him on an elevated platform near the back of the island.  
It was the same one where you answered questions to determine 
how quickly you would gain experience.  
==============================================================
Boss: Tidus
Difficulty: Easy
HP: not sure
EXP: 2p
Rewards: None

You have to tackle Tidus with a little more discretion than 
Selphie and Wakka.  He fights with the same weapon as Sora, 
and tends to stay close to you.  He likes to charge, so jump 
over him, and attack him from behind.  You will probably take 
quite a bit of damage in this fight.  If so, you should have 
the POTION that you got at the beginning of the game.  
==============================================================
Now, go the Save Point in the Seaside Shack.  Go up the nearby 
stairs.  You will find the Bridge.  Riku is sitting on a tree 
in this area.  He is the reigning champ of the island, so 
beating him is a real accomplishment.
==============================================================
Boss: Riku
Difficulty: Medium
HP: not sure
EXP: 5p
Rewards: Potion 

Riku can take you by surprise if you're unprepared.  He moves 
quickly, and is able to dodge a lot of your attacks.  After 
you hit him about 4 times, he will fall down, and then he will 
spring back to his feet, damaging you in the process.  Be sure 
that you don't fall off the side of the platform.  If you do, 
you lose automatically.  Basically, try to stay behind and hit 
him when possible.  This battle could take several minutes, so 
just be patient.  You'll notice that if you are victorious, 
Sora keeps a mental note of who is ahead.  It seems that he 
and Riku are involved in a little friendly competition.  If 
you lose more than once, you may consider restarting, because 
this can seriously hinder your chances of beating Riku in an 
upcoming race.  The cost of failure: you lose the right to 
name the raft.
==============================================================
After you beat Riku, you can start doing what Kairi asked you 
to do.  

Log #1: near the water to the left of where Kairi is standing.  
You can't miss it.  It is directly under the Bridge.  

Log #2: On the ground near Riku

Cloth: head past Wakka and when you get to the fork in the 
path, go up the stairs to the right.  You will come to a Tree 
House.  The CLOTH is hanging on the wall of the Tree House.

Rope: on the same platform as Tidus

After you have all of these items, take them back to Kairi and 
get a HI-POTION.  You won't get this if she had to give you 
any clues.  When Kairi asks you if you want to rest, say yes.

The next day, you can go to the Cove, which lies beyond the 
door Kairi was previously standing in front of.  Before you 
enter this new area, however, you can re-challenge Wakka, 
Selphie, and Tidus, who have moved from their original 
positions.  Tidus is now in the same place Riku was before.  
Talk to him, and you will have the option to face all three of 
them simultaneously. 
==============================================================
Boss: Tidus, Wakka, Selphie
Difficulty: Medium
HP: not sure
EXP: 4p
Rewards: Potion

Individually, Tidus, Wakka, and Selphie, weren't much of a 
problem.  That has changed, however.  There is power in 
numbers, and, together, they make a hell of a team.  I like to 
take out Selphie first, because she is the easiest.  You can 
corner her like you did the first time.  She can be a real 
nuisance if you leave her 'til last.  Once she is down, work 
on Wakka.  He can hit you from behind.  Try to isolate him, 
too, and don't waste time deflecting his ball tosses.  Be 
aggressive!!!  Finally, there is Tidus, who is clearly the 
most skilled of the three.  Fight him like you did before, 
jumping over him and slashing his backside.  You can earn 
several Tech Points by blocking his blows.  Selphie and Tidus 
tend to stay pretty close to one another, so you might find 
that to be advantageous.
==============================================================
In the Cove, you will see Riku standing by the door.  Talk to 
him, and he will tell you what he wants to name the raft.  He 
wants to call it the Highwind.  Sora thinks that it should 
have a better name.  His choice is Excalibur, but you can pick 
any name you want.  This will also be the name of your Gummi 
Ship later on.  To resolve the argument, you are going to race 
Riku.  You have to pass through an obstacle course, touch a 
Paopu tree, and then head back to your starting point.  The 
race is not about speed.  First of all, drop below the wooden 
platforms and run through the water.  It is quicker because 
you don't have to jump over the gaps.  Run past the raft and 
up the small cliffs.  Touch the tree and then drop back down 
to the ground, following the same path.  DO NOT GO THROUGH THE 
CAVE.  This is a guaranteed loss.  When you win the race, Sora 
will name the raft, and you will get a PRETTY STONE.  You can 
race Riku as many times as you want after your initial victory 
and each consecutive win will earn you a PRETTY STONE.  They 
aren't essential items, however.  

Here is what Kairi wants you to bring her: 3 MUSHROOMS, a 
SEAGULL EGG, 2 COCONUTS, 3 FISH, and a bottle of DRINKING 
WATER.  Before you star collecting these things, however, head 
back to the stairs that you used during the race.  You should 
see a crate near the stairs.  Push the crate against the wall 
under the cave, and then enter the cave to get a PROTECT 
CHAIN.  Equip it immediately.  Now on to your quest. 

Mushrooms #1: in the cave blocked by the boulder. Push the big 
rock to the right and enter the cave.

Mushroom #2: found at the base of the wooden tower, where the 
gliding mechanism is.  

Mushroom #3: in the Secret Place.  When you pick it up, watch 
the flashback with Sora and Kairi.   Sora will then meet a 
mysterious individual who appears from behind the door.  He is 
obviously from another world, but how did he get to the 
Destiny Islands?  You will find out the truth in time. 

Coconuts: walk around the Bridge area and whack all of the 
trees.  Coconuts will fall to the ground.  You only want the 
yellow ones. 

Seagull Egg: sitting on top of a tree on the Bridge.  Use the 
nearby pole to get it.

Fish: swim around in the water near the dock where Selphie is 
sitting and will find the Fish.

Drinking Water: the waterfall near Wakka

Save your progress and head back to the Cove.

Once you hand the items over to Kairi, she will give you 
another HI-POTION, granted that you didn't need her help.  
Watch the next couple of cutscenes.  In one of them, you will 
see Donald and Goofy, who meet Jiminy Cricket as they prepare 
for their journey to find the King.  Next, you'll see Sora in 
his room.  A storm approaches.  He looks out of his window and 
notices that Riku's and Kairi's boats are gone.  When he 
returns to the Beach, he finds that it has been overrun by 
Shadows.  Your toy sword deals no damage, so don't bother 
attacking.  Instead, head to the Seaside Shack (saving if you 
so desire) and head to the Bridge, where you fought Riku.  You 
will receive the Keyblade.  Now it is time to punish the 
Shadows.  They are infinite, so you can fight them you your 
heart's content.  This is a great place to gain a couple of 
levels before moving on.  Head to the strange door and enter.  
You will be in the Secret Place.  After your meeting with 
Kairi, you will be whisked into another encounter with 
Darkside.  
==============================================================
Boss: Darkside
Difficulty: Easy
HP: 300
EXP: 60p
Rewards: None

This battle is no harder than the first one you had.  However, 
two new moves have been added to the Boss's repertoire.  The 
first of them occurs when Darkside puts his fist in the 
ground, causing an earthquake.  You can jump to avoid any 
serious damage.  Right after this, he will pull his fist out, 
and he will be holding an orb.  Smaller orbs will fall from 
the sky.  They aren't that dangerous, however.  Lock onto 
either his hands or his head when he kneels, and start 
slashing away.  He should fall in just a few rounds.  If your 
HP gets low, use POTIONS, or just wait for Shadows to be 
summoned.
==============================================================
After another cutscene, you will find yourself in Traverse 
Town.   


IV.	Traverse Town, 1st Visit

Sora wakes up in an alley, with Pluto in his face.  Donald and Goofy 
are here somewhere, and you need to find them.  Head into the 
building on your right.  This is the Accessory Shop.  

Inside, you will meet Cid, the pilot from Final Fantasy VII.  There 
is a Save Point here, as well, and a MYTHRIL SHARD in the chest on 
the cupboard.  You won't be able to buy anything just yet, because 
you won't have any Munny.  Exit the shop and head right, up the 
stairs and through the double doors into the Second District.  

Once you reach the Second District, you will see a man get his heart 
stolen by a Shadow, who then turns into a Soldier. Fight off the 
enemies, and go back to the First District.  Here, walk around and 
slay the Heartless.  Search thoroughly to find them all.  Once you 
have defeated them, enter the Accessory Shop and save.  Exit back to 
the First District and you will meet a guy named Leon, who is 
actually Squall from Final Fantasy VIII.  He wants the Keyblade, but 
Sora refuses to hand it over.
====================================================================
Boss: Leon
Difficulty: Easy
HP: 120
EXP: 30p
Rewards: None

You don't have to win this fight to proceed.  However, the 
experience you can gain from it is extremely valuable, and far 
outweighs other liabilities.  Leon will hurl fireballs at you, and 
then approach you with his sword.  His attacks are slow and 
predictable.  Hit Leon either right before or immediately after he 
uses a fireball.  Leon has a tendency to evade the jump and slash 
technique, so don't bother employing it.  If your HP gets low, use a 
POTION.  Try not to use your HI-POTIONS so early in the game.  
====================================================================
Whatever the outcome of the battle, you will meet Yuffie (from Final 
Fantasy VII), who escorts you and Leon to the Hotel.  Once inside, 
Leon will explain the purpose of the Keyblade, and also tell you 
about the Heartless.  Meanwhile, Donald and Goofy meet up with 
Aerith (from Final Fantasy VII), who tells them what she thinks 
about the King's disappearance.  After the cutscenes, talk to 
Yuffie, and then open the chest for an ELIXIR.  Save your game, and 
then talk to Leon to signal for more action.

You can follow Leon if you wish, but it is better to stay behind and 
fight off the Heartless.  Soldiers are tougher than Shadows, but not 
by much.  You are in the Alleyway.  To the left of the big stack of 
crates is chest with a POTION.  Collect it and go back to the Second 
District.  Take the only other door (around a corner) to the Third 
District.  Here, go forward and you will meet Donald and Goofy.  
Take out the Heartless and then get ready for another Boss.
====================================================================
Boss: Guard Armor
Difficulty: Easy
HP: 700
EXP: 110p
Rewards: Brave Warrior

The Guard Armor is comprised of several parts: Legs, Arms, Torso, 
and Head.  Start by attacking the Legs and the Arms.  After you have 
done a certain amount of damage, the parts will scatter and attack 
individually.  They will reform after several minutes.  The Arms and 
Legs yield HP orbs when defeated.  Use these to stay healthy.  Of 
the orbs don't restore an adequate amount of energy, then use 
POTIONS, but you should try to keep them for later.  Once the Arms 
and Legs are out of the way, focus on the Torso.  Watch out for the 
Boss's spin attack.  Don't worry about Donald and Goofy.  They will 
heal themselves automatically.
====================================================================
After the battle, Donald and Goofy become your permanent allies.  
You will also receive 100 Munny and an ELIXIR from Leon, Yuffie, and 
Aerith.  Your new teammates will give you the FIRE spell, the DODGE 
ROLL ability, and BLUE TRINITY.  You now have a full party.  Watch 
the cutscene.  Now, you can explore Traverse Town, or you can head 
straight to Wonderland by boarding the Gummi Ship from either the 
World Exit or a Save Point.  Fight some more Heartless if you want 
extra EXP.  The best place to do this is the Gizmo Shop in the 
Second District.  In the First District, you will find 2 Blue 
Trinity Marks.  The one near the World Exit has several Munny orbs.  
Head back to the Third District, and unlock the door that leads to 
the First District.  In a small alley, you will find another door, 
with a flame insignia.  Use FIRE to open it.  Inside, jump across 
the floating rocks and approach the odd house.  Find the side 
entrance.  You will meet Merlin.  Once he unpacks, talk to him.  He 
will let you practice your magic.  You ca also talk to the Fairy 
Godmother.  Use the Save Point and warp to the Gummi Ship.

Note: if you are looking for the other POSTCARDS, check the 
appendices at the end of this guide. 

The Gummi Ship

Watch the tutorial.  This small, colorful vessel is able to 
transport you to other worlds.  You only have one available 
destination.  As you fly through the air, you will pass other ships.  
Shoot them and you will collect some augmentative equipment for the 
Gummi Ship.  This will be useless unless you ever want to do some 
remodeling.  After several screens, you will arrive at Wonderland.


V.	Wonderland

After landing, you will meet the White Rabbit.  He is late for a 
very important date.  Follow him.  You will arrive in the Bizarre 
Room.  Watch the cutscene.  Talk to the doorknob.  He will tell you 
that you are too big.  On the table, you will see 2 drinks.  One of 
them will make you small, and the other one will return you to 
normal size.  Push the bed to your left before examining the drink. 
Once you are tiny, you will fight some Heartless, one of which is 
new: the Red Nocturne.  FIRE magic will heal it.  Remember the Green 
Trinity Mark in the fireplace.  Head through the opening that was 
hidden behind the bed.  

Watch the cutscene, and then the Queen will tell you to collect four 
pieces of evidence that can be used to prove that Alice is not 
guilty.  Before you start this new quest, use the Save Point near 
the entrance to the Bizarre Room, and then take the door to the left 
of the Queen's Throne, near the red Card sentry.  

You are now in Lotus Forest.  A cutscene will introduce you to the 
Cheshire Cat.  The flowers in the Forest will drop hints if you give 
them what they want.  The yellow flowers ask for POTIONS, and the 
red flowers ask for ETHERS.  A couple of flowers might ask for 
ELIXIRS.  

Footprints: Head to the first opening on the right.  This leads to a 
small alcove with a Blue Trinity Mark.  The Footprints are found 
near the mark, in the pink box.  

Antenna: At the back of the Forest, you will see three toadstool 
pedestals.  Jump onto the shortest one, and then jump to the right, 
onto the leaf pad. 

Stench: From the shortest of the three toadstool pedestals, jump to 
the left, and onto the leaf pad.  There is another pad you need to 
leap to.  The gap may look daunting, but you can cross it without 
much effort.  Keep in mind that Sora can grip the edges of most any 
surface if he doesn't quite make it. Head to the platform with the 
large red fruit (opening the chest along the way for PUPPIES), and 
jump to the next leaf pad.  Go left to find a door.  This takes you 
back to the Bizarre Room, but you fall from the ceiling onto the 
fireplace, where the next box resides.  

Claw Marks: Go back to the Forest entrance.  Approach the yellow 
flower on your left.  Give it a POTION, and it will make you big. 
Step on the wooden platform behind you.  This makes a new leaf pad 
appear.  Now, remember the red fruit we passed earlier?  Well, it 
can make you small again.  Lock-on to the big tree. Pick the fruit 
and eat it.  Now, head to the back of the Forest, where the three 
toadstool pedestals are.  Jump onto the smallest ones and then head 
to the left, across the gap, past the fruit, and onto the next leaf 
pad.  However, this time, instead of going left, head right.  The 
new pad completes a path to another door.  Enter to fall onto the 
faucet in the Bizarre Room.  From here, you can jump to the last 
box.  

Once you have all of the evidence, the Cheshire Cat shows up and 
gives you the BLIZZARD spell.  Head back to the Castle and save you 
game.  Then, talk to one of the two Card sentries standing in front 
of the Throne to present your evidence.  The Queen will ask you to 
pick a box.  The game seems to work in your favor, as there is a 
fifth box that appears.  Choosing it will bring out a Heartless, 
thus clearing Alice's name.  However, the Queen still doesn't 
believe you for some reason, and orders her guards to take you out. 
====================================================================
Boss: Card Guards/Tower
Difficulty: Easy/Medium
HP: not sure
EXP: 100p
Rewards: none

As you can see, I have 2 difficulties listed for this battle.  If 
you pick the second box, Donald and Goofy will be imprisoned during 
the fight, which makes things a tad more difficult.  However, with 
their assistance, you don't have to worry about the cards that much.  
If you knock out the Queen, the Cards won't be as aggressive.  Your 
main target is the Tower, which operates the chains that hold 
Alice's cage.  Lock-on to one of the wheels and start attacking.  
Destroy all three wheels to win the fight.  You can't actually 
defeat the Cards, but you can stun them if they get too close. 
Alice has vanished.  Apparently, she has been kidnapped.  Save and 
then go back to Lotus Forest.  You will meet the Cheshire Cat again.  
He tells you about some impending danger.  After the cutscene, you 
will encounter some Heartless, one of which is a new enemy called a 
Large Body.  These guys can take a lot of damage, and they can dish 
it out, too.  Attack them from behind, and stay away when they pat 
their stomachs.  You might try to strike their heads, as well.  Head 
to the back of the Forest, to find that the boulder is gone.  Go 
through the door to the Tea Party Garden.  If you get big again (by 
giving a POTION to the yellow flower), you can push the boulder the 
Cheshire cat was sitting on.  This will raise two new pedestals, 
allowing you to reach a hidden area with a Blue Trinity Mark.  

The Tea Party Garden has a picture of the Mad Hatter and the Hare.  
There is also a sign that says "Very Merry Unbirthday to you". Sit 
in all of the chairs for some new items.  Some chairs will force you 
to fight Heartless. If the table disappears, exit the Garden and 
come back.  Enter the house to find an inverted version of the 
Bizarre Room.  Kill the Heartless, and activate the two table lamps 
by touching them.  Now, go back over to the door with the latch.  
Release the latch and enter the Queen's Castle.  Open the chest for 
PUPPIES, and then use the Save Point, and go through the nearby door 
to the first Bizarre Room.  In here, the Cheshire Cat will make his 
final appearance.  
====================================================================
Boss: Trickmaster 
Difficulty: Easy
HP: 600
EXP: 150p
Rewards: Ifrit's Horn

This gangly Boss looks big and tough, but it goes down pretty 
easily.  It will walk around the room, swinging its arms at anything 
that gets close.  Stay away from it and let Donald and Goody do all 
the work.  They will wear it down considerably.  Once they knock it 
out, collect the Munny and HP balls, and then attack its head.  
Alternately, you can stand on the table and use magic spells.  
However, if you are on the table for too long, the Trickmaster will 
hit the table into the ground.  
====================================================================
After the battle, you will be able to seal your first Keyhole.  You 
also receive a NAVIGATION GUMMI.  If you want, you can go back to 
Traverse Town and stock up on items.  From Traverse Town, you can go 
to Olympus Coliseum.


VI.	Olympus Coliseum, Preliminaries

At Olympus Coliseum, head across the courtyard and enter the double 
doors to the Lobby.  Here, you will meet Phil, who asks you to help 
him clean up.  Start by pushing against the large stone.  You can't 
move it.  Talk to Phil a second time.  He tells you how weak you 
are, but, he gives you a chance to become heroes. 

Two trials

For both trials, you have a certain amount of time to destroy a 
series of strategically placed barrels.  

Trial 1
20 barrels in 30 seconds

Take out all of the barrel groups, and then use magic spells to 
break the remaining, individual ones.

Trial 2
25 Barrels in 1 minute

From the start, drop to the lower section on the right, and head 
around to the left, smashing all of the barrels along the path.  
Then, take out the large groups, by targeting the barrel closest to 
the center.  Finally, use magic to break any solitary barrels, 
especially the one on the platform.  You can waste a lot of time if 
you miss the jump.

You get the THUNDER spell, but the stubborn Phil won't let you enter 
the games.  Exit the Lobby.  Outside, you will meet Hades, who hands 
over an ENTRY PASS. Take it to Phil. He reluctantly lets you sign up 
for the tournament. 

The Preliminaries

Match 1: Shadow Scout
Soldier x4
Blue Rhapsody x3

Watch the cutscene.  You'll meet Cloud Strife from Final Fantasy 
VII.  

Match 2: Sinisters 
Blue Rhapsody x3
Shadow x10

Match 3: Heat & Freeze
Red Nocturne x5
Blue Rhapsody x5

Watch the cutscene.  Phil will mention Hercules, who is away 
visiting his father.  

Match 4: Shadow Platoon
Red Nocturne x3
Blue Rhapsody x3
Shadow x2
Soldier x2

Match 5: Blue Revenge
Blue Rhapsody x9

Watch the cutscene.  It seems that Hades has cut a deal with Cloud. 

Match 6: Big One
Large Body 
Red Nocturne x4
Blue Rhapsody x4

Final Match: Cloud
====================================================================
Boss: Cloud
Difficulty: Medium
HP: 300
EXP: 80p
Rewards: None

As was the case with Leon, you don't have to win this fight to 
proceed.  However, the experience makes it well worth the effort.  
Cloud has two major attacks.  First of all, he will yell, and then 
slide across the arena with his sword.  Use the Dodge Roll to avoid 
damage, and hit him just after he has finished his dash.  Sometimes, 
he will use a series of dashes, which makes things a little more 
complicated.  Secondly, he jumps into the air, and slams his sword 
into the ground, damaging everything in the immediate vicinity.  Use 
the Dodge Roll to avoid this, as well.  Rely on Donald and Goofy to 
keep you healthy, and if they are knocked out, dive into your POTION 
supply.  If you are at level 10 or higher, this battle should be 
more than manageable.  
====================================================================
When Cloud is defeated, Hades sends Cerberus in to finish the job.  
Hercules shows up and carries Cloud out of the Coliseum. Save your 
progress, and then go and fight Cerberus. 
====================================================================
Boss: Cerberus
Difficulty: Medium
HP: 600
EXP: 200p
Rewards: Inferno Band

Cerberus is a very challenging Boss.  He has three heads, and you 
can target each of them individually.  Lock-on to one of the outer 
heads, as it will be easier to attack.  Donald and Goofy will get 
wiped out pretty quickly in this battle (at least it seems that 
way), so try not to rely on them.  Use POTIONS or HI-POTIONS (you 
might have bought some more in Traverse Town) to keep your HP up, 
and attack the beast whenever possible.  When you are close to 
Cerberus, he will try to bite you.  He will spit fireballs at you, 
which you can avoid with the Dodge Roll.  The worst attack is where 
he spews black liquid, which then follows you around the arena in 
small puddles.  Just keep running to stay out of harm's way.  There 
are instances where you can actually jump onto Cerberus' back.  Wait 
until its back leg is stretched out, and then climb on.  From this 
vantage point, you can slash at one of the heads repeatedly.  

After you beat Cerberus, Phil will give you the HERO LICENSE.  There 
is nothing more to do here for the time being.  The Coliseum has to 
be cleaned up, so come back later.  On your way back to the World 
Exit, Sora meets Cloud, who gives you the SONIC BLADE ability.  
After the cutscene, take the Gummi Ship to the next area.  You might 
want to swing by Traverse Town and stock up on items, weapons, and 
accessories.  And as always, it never hurts to go hunting for EXP.  



VI. Deep Jungle


As you approach this world, Sora and Donald will fight over the 
controls.  Sora thinks that Kairi and Riku might be here; Donald thinks 
that it is a waste of time.  The ship crashes and Sora is separated 
from his teammates.  When he wakes up, he gets a rather nasty surprise. 
===================================================
Boss: Sabor
Difficulty: Easy
HP: 90
EXP: 15p
Rewards: None

Sabor is the most fearsome predator in Deep Jungle.  He will leap 
toward you and swipe with his claws.  Use the Dodge Roll to avoid this 
attack.  FIRE is the best course of action, since you don't need to be 
close to cause damage.  If you run out of MP, finish him off with the 
Keyblade.  You will encounter Sabor as a regular enemy from now on.  
===================================================
Tarzan chases Sabor away, and becomes your new partner.  Steal all of 
his equipment and keep it for yourself.  You will find that none of his 
stats will be significantly affected.  Jump down onto the net 
underneath the Tree House.   Then, jump off the edge, like Tarzan.  Use 
the Save Point, and then jump into the tree stump.  This leads to a 
mini-game called Jungle Slider.  Dodge or destroy the branches.  When 
you finish the course, you will be in the Camp.  

From your landing spot, you will see a Tent.  Enter and talk to Jane.  
You will also meet Clayton, a suave British game hunter.  Sora will be 
reunited with Donald and Goofy.  Use the Save Point.  Open the chest 
for a MYTHRIL SHARD.  Jane is standing near a projector.  She has 
apparently lost the slides, and you have to find them.  They are 
scattered around the Camp.

Slide 1: on top of Tent
Slide 2: on green dresser, to left of Tent
Slide 3: Near the easel
Slide 4: On big stack of boxes in front of Tent
Slide 5: On top of tent in row of tents
Slide 6: Boxes near globe

Once you have all 6 Slides, go back to the Tent and examine the 
projector.  A series of images will come up.  Sora will claim that one 
of the images feels familiar.  Tarzan will respond to another image.  
At Sora's request, Tarzan agrees to take you to Kerchak, the leader of 
the apes.   The oily Clayton seems to be all too eager to meet the 
gorillas.  Save, and then put Goofy and Tarzan in your party.  Outside, 
you will most likely meet Sabor again.  He is a little faster now.  Use 
the same strategy as before, only this time, you will have some help.  
Once the big feline runs away, check the Campsite for some special 
notes about how to make a POTION and an ETHER.  If you complete both 
recipes, you will get these items.  Take the right exit to the Bamboo 
Thicket, and then the next exit to the Cliff.   Here, you will find two 
chests: MEGA-POTION and MYTHRIL SHARD.  Now, head back to the Camp and 
take the left exit.  

You are now in the Hippo's Lagoon.  There are two vines here.  The 
first leads to Vines 1, where you have to swing through a series of 
vines.  This isn't hard, but it is tedious.   Instead of going through 
all of this hassle, just go to the vine in the back of the Hippos' 
Lagoon.  Jump on the hippos' backs to make it across the water.  There 
are three chests in this area.  The only two you can get at this point 
have a MEGA-POTION and PUPPIES.  

The vine in the back of Hippos' Lagoon leads to Vines 2, where you will 
see Kerchak.  Tarzan will plead with him, but to no avail.  After he 
leaves, go back to the Tree House.  To get there quickly, climb the ivy 
to your left.  You will be in Climbing Trees.  There are 2 doors here.  
Head through the one near the Blue Trinity Mark.  When you reach the 
Tree House, you will see Clayton aiming his shotgun at a cute little 
gorilla.  He claims that he was killing a snake.  Yeah, right.    After 
the cutscene, drop back down to the net under the Tree House, and get 
the MEGA-POTION from the chest.  Then, head back to the Camp.    

Sabor will come at you again.  Use the same strategy.  He will be 
faster and more aggressive.  Once he's gone, enter the Tent.  Clayton 
is being scolded by Jane, who is horrified to learn that he fired at a 
gorilla.  He leaves, but not without revealing his true intentions.  
Use the Save Point, and then exit the Tent.  Outside, you will hear a 
gunshot.   As you head towards the right side of the camp, you will 
encounter some new Heartless, called Powerwilds.  They are fast and 
powerful.  Once you kill them, you will save a gorilla.  She gives you 
a PROTECT-G.   Enter the Bamboo Thicket.  Fight off more Heartless.  
You will save another gorilla, and get a FIRE-G.  Now, head to the 
Cliff and defeat the Heartless there.  You get an AEROGA-G from the 
gorilla.  Collect the treasures if you didn't already.  As you go back 
through the Bamboo Thicket, you will find another new enemy: the 
Bouncywild.   These things are fast and tricky to kill.  Magic is your 
best bet.  They use slingshots, and often drop banana peels for you to 
trip on.  Bouncywilds leave behind A LOT of Munny orbs.  As you pass 
back through the Camp, fight off the Heartless, enter the Tent, and 
save.  When you exit the Tent, you should find White Mushrooms.  These 
are docile Heartless.  You will be rewarded if you help them.  Watch 
what they do, and then use the corresponding spell.  

Fire: shivers
Thunder: light above head
Blizzard: Mushroom on knees
Cure: Lying on the ground
Gravity: Floating in air
Aero: Moving in circles
Stop: no movement

Go to the Hippos' Lagoon, climb the vine in the back, and climb the ivy 
on the left.  You are now in Climbing Trees.  Kill the Heartless, and 
receive AEROGA-G from the gorilla.  Now, go to the Tree House.  Again, 
defeat the Heartless and save the gorilla.  You will get FIRE-G.  Head 
back to the Camp, enter the Tent, save, and then exit.  Another shot 
echoes through the air.  Go to the Bamboo Thicket.   Walk up to the 
small platform in the middle of the area.  You will meet Sabor one last 
time.
===================================================
Boss: Sabor
Difficulty: Medium
HP: 180
EXP: 150p
Rewards: White Fang

Sabor is a little tougher this time around.  He attacks ferociously.  
Use the Dodge Roll to avoid his claw swipes.  When he lowers his head, 
he will charge at you.  Dodge Roll out of the way.  Again, use FIRE, 
and stay away from him.  If you run out of MP, go with a direct 
assault.  Tarzan and Goofy will cause a lot of damage, as well.  Sabor 
will often dash into the bushes scattered around the thicket.  Wait for 
him to re-emerge and lock onto him again if necessary.
===================================================
Sabor is gone for good.  Head back to the Camp.  Enter the Tent.  Jane 
is gone.  Save, and then head to Climbing Trees.  Jane is huddled 
behind a vine wall with a frightened gorilla.  The Heartless in this 
area are infinite, so don't waste your time with them.  You can gain 
quite a bit of experience here, though.  Attack the large, black fruit 
to continue.  Watch the cutscene.  Enter the other door without the 
Trinity Mark.  This leads to the Tunnel.  Collect the MEGA-ETHER.  Now, 
go back to Camp.  Fight off the Heartless, enter the Tent, use the Save 
Point, and then head to the Bamboo Thicket.  If there are Heartless, 
fight them off, and then go to the Cliff.  

It looks like Clayton's greed has gotten the best of him. 
===================================================
Boss: Clayton
Difficulty: Easy
HP: 250
EXP: none
Rewards: None

Clayton has sided with the Heartless.  Take out all of the Powerwilds, 
and then go after Clayton.  He will shoot at you.  His bullets aren't 
that damaging unless you are really close to him.  After about three 
shots, he will either reload, or use a POTION on himself.  Also, at 
some point, he will jump to the ledges above.  Stay on him and whack 
him with the Keyblade.  
===================================================
Now, Clayton jumps onto the back of some invisible creature.  The real 
battle begins.
===================================================
Boss: Clayton/Stealth Sneak
Difficulty: Medium
HP: 250, 750
EXP: 30p (if defeated first), 240p (if defeated second)
Rewards: Cure

First of all, hit the Stealth Sneak until it throws Clayton off of its 
back.  Now that they are separated, attack them individually.  Take out 
the Stealth Sneak first.  Hit it with FIRE magic, or just slash it with 
the Keyblade.  Use the Dodge Roll to avoid its laser attacks, and watch 
out for its headbutt.   Once it goes down, go after Clayton.  He uses 
the same pattern as before, and is actually easier to defeat.  Just run 
up to him and use the Keyblade to knock him down.  He will most likely 
end up being trapped between you, Goofy, and Tarzan.  
===================================================
The Stealth Sneak collapses on Clayton, eliminating him once and for 
all.  After the fight, Kerchak tosses you to a new area.  Enter the 
Waterfall Cavern.

In here, just jump from platform to platform, collecting the items 
along the way.  They are a MYTHRIL SHARD, SHELL-G, MYTHRIL, and 
ORICHALUM.  Go through the passage at the top.  After some cutscenes, 
you will seal the second Keyhole.  You will also receive another NAVI-G 
PIECE.    You will also get the RED TRINITY and the JUNGLE KING.  
Follow Donald's advice and return to Traverse Town.

VII. Traverse Town, 2nd Visit

Disembark at the 1st District.  Since you have BLIZZARD, use it to put 
out the candles on the tables.  This unlocks a chest with a DEFENSE UP.   
Yuffie should be standing by the mailbox.  She tells you that Leon is 
in the Secret Waterway, which can be accessed from the Alleyway.  Head 
to the 2nd District and enter the Alleyway.   Use the Red Trinity Mark 
to break through the bars.  Talk to Leon, who is practicing his sword 
skills.  Watch the cutscene, and Leon will tell you about sealing 
Keyholes.  Talk to Leon again, and Sora will ask him about the Gummi 
pieces you have been collecting.  He says he doesn't anything, so he 
directs you to Cid, who is a Gummi expert.  He gives you the EARTSHINE, 
a gem that contains a summon creature.  Head up the stairs behind you, 
checking the chest along the way for PUPPIES.  At the top of the 
stairs, you will find a platform that takes you to Merlin's house.  
Now, head back to the Third District.  Use THUNDER on the cables to 
activate the Gizmo Shop.   You will meet some new Heartless: the Yellow 
Opera, Green Requiem, and the Air Soldier.  The Yellow Operas cast 
THUNDER, the Requiems cast CURE on other enemies.  The Air Soldier is 
pretty tough.  Just take it down with jump and slash combos.  You will 
also encounter a lot of Large Bodies.  Head back to the First District 
and enter the Accessory Shop.  Talk to Cid.  He tells you about 
Navigation Gummis, and even offers to install them for you.  Save your 
game, and then deliver the OLD BOOK to Merlin.  Also, talk to the Fairy 
Godmother to have the EARTHSHINE transformed to SIMBA, your first 
summon spell.  Return to the 3rd District, and head towards the 
abandoned house to the right of the door that leads to the 2nd District.   
On your way there, you will be interrupted by Riku.  Watch the 
cutscene, and then continue to the house.  Inside, you will find Cid, 
Leon, Aerith, and Yuffie.  Speak with Cid, and he will modify your 
Gummi Ship.  He will throw in a WARP GUMMI that allows you to revisit 
any previously explored world, regardless of your current location.  
Now, leave the house and head to the Gizmo Shop.  Fight off the 
Heartless and head through the back door.  Climb the ladder, and break 
through the boards using Red Trinity.  Pull the rope 3 times.  A 
Keyhole is revealed.  Leon was right.  Approach the Keyhole to find 
another Boss.
======================================================
Boss: Opposite Armor
Difficulty: Easy
HP: 1200
EXP: 390p
Rewards: Aero

The Opposite Armor is a beefed up version of the Guard Armor.  Start 
off fighting it the same way.  Not long into the battle, the Boss 
changes form.  Attack the Legs.  Once you've finished them off, go 
for the Arms.  When the parts are destroyed, they drop lots of HP 
and Munny orbs.  Be sure to collect them.  Once the Arms are gone, 
focus on the torso, which doubles as a powerful cannon.  Avoid the 
blasts by using Dodge Roll, and cast Cure if your health gets low.  
A smarter strategy may be to stay away from the Boss, and use 
THUNDER, which deals a moderate amount of damage.  However, keep an 
eye on your MP, and try not to deplete it, as you will need to save 
some for healing purposes.  If all else fails, don't be afraid to 
use POTIONS.  
=================================================
Once you seal the Keyhole, you will get another NAVI-G PIECE.  Take 
it to Cid and get the COMET-G.  Enter the Accessory Shop to save 
your game, and notice that there is no clerk behind the counter.  
However, there is someone lying on the floor.  This is Pinocchio, 
and he has been separated from his father, Gepetto.   After the 
cutscene, board the Gummi Ship, and you will find that a Warp Hole 
has appeared.  However, there is also a new tournament being held at 
the Coliseum.  Stop by there on your way to the Warp Hole.  


VIII.	Olympus Coliseum, Phil Cup

The Phil Cup consists of matches against teams of Heartless and 
nothing more.  You won't encounter any Bosses like Cloud or 
Cerberus.  You should be able to win this tournament very 
quickly.  

9th Seed- Jungle Vice
Powerwild x4
 Soldier x4

8th Seed- Monkey & Magic 
Powerwild x1
Green Requiem x2
Yellow Opera x5
Red Nocturne x2

7th Seed- Big Feet
Hammerlegs x1
Powerwild x4

6th Seed- Magic Alert
Red Nocturne x5
Yellow Opera x5

5th Seed- Nightwalkers
Large Body x1
Powerwild x5

4th Seed- Hard Hitters
Gauntlets x1
Blue Rhapsody x3
Shadow x4

3rd Seed- Indomitable
Large Body x2
Green Requiem x6

2nd Seed- Wild Corps
Gauntlets x1
Hammerlegs x1
Powerwild x4

1st Seed- Shadow Battalion
Torso x1
Yellow Opera x4
Blue Rhapsody x4


Once you complete the Phil Cup, you will be rewarded with the 
GRAVITY spell, as well as a championship plaque.  The next 
tournament will be held later.   Next stop: Agrabah.



IX.	Agrabah 

As you enter Agrabah, you will see Maleficent and Jafar.  They 
are looking for Princess Jasmine.  You will also meet Iago, 
Jafar's annoying parrot.   After the cutscene, you will find 
yourself battling a new breed of Heartless.  The Bandits use 
swords, and are able to deflect blows.  The Shadows will be 
tougher, as well, and they yield more experience.  Open the 
chest for a MEGA-POTION, and then enter the wooden door to 
Storage.  Use the Save Point, and then head back to the Plaza.  
Go through the large, open doorway to Main Street.  Kill the 
Heartless, and then head to your right, where you will find a 
pole.  Climb the pole to Aladdin's House.  In here, you will 
find another Save Point.  There is a carpet that is trapped 
under a cabinet.  Free it and it will fly out the window.  
Open the chests to find PUPPIES and a MEGALIXIR.   Exit the 
room and re-enter.  You will see a man.  Talk to him, and you 
can buy items.  He doesn't have a very wide selection, though.  
On the wall across from the Save Point, you will find a 
dresser.  Move it to find a small Keyhole.  Release the lock.  
Jump out the key-shaped window.  You are back in the Plaza, 
but higher up.  (If you jump to the ledge below the window, 
you will find a chest with a MEGA-ETHER.)  To the right, you 
will see some windows with wooden awnings. Jump on them to 
reach the other side.   Go through the gate that you unlocked 
with the small Keyhole in Aladdin's House.  It leads to Main 
Street. (Across from this gate is a ledge with a chest and a 
couple of Pot Spiders. Eliminate the spiders, then open the 
chest for a COTTAGE.)  From Main Street, take the left path, 
and enter the Alley.  Here, Jasmine will be hiding behind some 
crates.  Jafar shows up, and Jasmine tells you to go find 
Aladdin.  Take out the Heartless, and then jump on the crates 
to reach the ledge above.  Get the MEGA-POTION from the chest, 
and then release the small Keyhole.  Now, jump across the next 
row of wooden awnings.  Head through the gate.  Go back to the 
Plaza and exit to the Desert.  

In the Desert, you will find the magic carpet, and a Save 
Point.  Talk to the carpet, and it will take you to Aladdin, 
who is trapped in quicksand.  Fight off the Heartless, and 
Aladdin will join your party.  You may want to substitute him 
for Donald for the battles ahead.  You will also meet Genie, 
who has a hilarious introduction.  Back in Agrabah, you will 
be ambushed by Heartless.  There will be a new one called a 
Fat Bandit.  These things are fought just like Large Bodies, 
only that they can breathe fire.  Kill them, and enter the 
Storage room.  Get the MEGA-POTION behind the barrels.  Use 
the Save Point.  Back in the Plaza, you will find that the 
passage to Main Street has been blocked off.  To your left 
(with your back to the Storage Room), you will see some 
crates.  Use them to get to the ledge above.   Jump across to 
the green cloth awnings, and enter the door to the Alley.  
From here, jump across the wooden platforms and get back to 
Main Street.   Jump down and enter Aladdin's House.  He will 
comment on stopping Jafar.   Exit by jumping into the hole to 
the left of the oval window.  Use the cloth awnings to reach 
the unlocked gate directly across from Aladdin's House.    (In 
front of this gate is a MEGA-ETHER).  It leads to the Bazaar.  
Drop to the ground and battle the Heartless.  You might 
encounter the Black Fungus, which is one of the game's most 
frustrating enemies.  Each one is worth 96 EXP, but beating 
them is a chore.  They attack you with poisonous gas.  Also, 
they can become invulnerable for several rounds.  Use magic to 
avoid getting close to them.  Fire is extremely effective.  
Once they are defeated, use the crates to get back up top, and 
release the last small Keyhole.  This opens the way to the 
Palace Gates.  Near the Keyhole, there is a chest with a FIRA 
RING.  Go back to Aladdin's House and save.  

Again, jump into the hole to the left of the oval window.  
Turn to the right, and jump to the yellow cloth awnings.  
Enter the door.  You will be at the Palace Gates, with Jafar 
and Jasmine.  Aladdin calls on Genie to save Jasmine, but 
shortly thereafter, Iago steals the lamp.  Jafar will then 
send a new creature to dispose of you.  
============================================
Boss: Pot Centipede
Difficulty: Medium
HP: 600
EXP: 250p
Rewards: Ray of Light

The Centipede is made up of two parts: the Head and the Tail.   
Its Body is formed by a long line of Pot Spiders.  The Head is 
your central target.  Once the Body breaks up, focus on the 
Head while Aladdin and Goofy take out the Spiders.  The Head 
uses THUNDER, and will also swipe at you with its antennae.  
Avoid the Tail if you can.  It has tentacles that can cause 
major damage.  Eventually, the Centipede will make its way to 
another section of town.  Follow it and continue your assault.   
There will almost always be a constant supply of orbs in this 
battle, due to the high number of Pot Spiders that you can 
destroy.  This provides you with lots of extra Munny and 
health.  
==============================================================
After the Centipede is defeated, Aladdin will tell you that 
Jafar has undoubtedly taken Jasmine to the Cave of Wonders.  
Go back to the Plaza, save your game, and then enter the 
Desert.  You will get on the carpet automatically.   

When you reach the Cave of Wonders, the large Tiger Head 
(which serves as the entrance) will come to life!
============================================
Boss: Tiger Head
Difficulty: Medium
HP: 380
EXP: 400p
Rewards: None

The goal of this fight is to destroy the Tiger's eyes, which 
are radiating with dark power.  However, to get to the eyes, 
you are going to have to get onto the Head.  At some point, 
the statue will bend to the ground, usually to release some 
lasers.  Dodge these (or deflect them with the Guard ability), 
and then jump onto the Tiger's nose.  Target one of the eyes, 
and hit it as many times as possible.  The Head will rise back 
up after a few moments, and you will get thrown off.  In the 
meantime, help Aladdin and Goofy pummel the Heartless, most of 
which are Bandits and Shadows, with the occasional Fat Bandit.  
Collect the orbs.  Then, wait for the next opportunity to jump 
onto the Head, and finish off the eyes.  
============================================
         After your victory, hop into the mouth and enter the Cave of 
Wonders.


Cave Of Wonders

Remember the White Trinity mark to your left.  Walk forward 
and kill all of the Heartless that appear.  To your right, 
there are some steps that lead to the Relic Chamber, one of 
several underground rooms we will be exploring in a little 
bit.  Notice the large boulders that roll along the groove.  
Avoid these at all costs.  On the platform with the barrel, 
you will find a chest with a MEGA-ETHER.  Jump down from 
this platform, and go through the door straight ahead.

You are now in the Hall.  Kill all of the Heartless (there 
are a lot of Air Soldiers), and head towards the blocks 
that are spitting water.  More Heartless attack.  Take them 
out, then use the barrel to jump onto the ledge above the 
water jets.  Open the chest for an ELIXIR.  Now, jump to 
the next platform, which is slightly curved.  Move to its 
other end, and you will be very close to the door.  Jump to 
the chest to the left of the door.  Open it for a MYTHRIL 
SHARD.   Head back to the door that leads to the Entrance.  
To the right, there is a staircase.  Go down it.  

You will be in the Dark Chamber.  Use the Save Point. There 
are no enemies down here; just lots of treasure.  Jump to 
the chest directly across from the Save Point.  Open it for 
a COTTAGE.   Swim towards the waterfall, and enter the 
Silent Chamber.   The stairs in this room lead back to the 
Hall.   You don't want to go back there yet.  Instead, swim 
to the waterfall and be pushed down into another section of 
the Silent Chamber.   Climb out of the water, and touch the 
egg in the statue's hands.  This will open a new passage.  
Let the waterfall take you back to the main part of the 
Silent Chamber.  Now, go the steps I mentioned earlier, the 
ones that lead to the Hall.   Drop into the water on the 
right-hand side.  Swim into the Hidden Room.  Go up the 
steps, and use FIRE to knock a section out of the pillar.   
Watch the cutscene, in which Jafar orders Genie to reveal 
the Keyhole.  Go back to the Silent Chamber and enter the 
Hall.  Or, if you want, you can go back to the Dark Chamber 
and enter the Hall from there.  Go back to the Entrance and 
go down the stairs to the Relic Chamber.  Barely step into 
the water, and a field icon will appear.  Choose the Call 
option, and Aladdin's pet monkey (Abu) will touch the egg.  
This lowers a staircase to the platform with the statue.  
Swim across to the platform with the chest.  Get the 
THUNDARA RING.   Now, go to the statue and enter the door 
to the left.  

You are back in the Dark Chamber.  Jump to the chest and 
receive a SHELL-G.  Now swim into the waterfall.  You will 
be a tiny area with another statue.  You can't reach the 
egg because you are still in the water, so Call Abu once 
again.  This will lower a section of the wall.  Open the 
chest for a PROTEGA CHAIN.  Now, swim forward and go up the 
steps.  Open this chest to get your first TORN PAGE.   Use 
the Save Point, and exit back to the Hall.  

Go to the door we ignored earlier.  Go through it.  You 
will be in the Bottomless Hall.  This room earns its name 
honestly.  Don't get in front of the jets.  Jump to the 
ledge above them.  Defeat the enemies, and then open the 
chest for a COTTAGE.  Go through the next door.  

Welcome to the Treasure Room.  There should be some White 
Mushrooms here.  Remember to help them and get a reward.  
There are chests on top of the gold piles, but you can't 
jump up there.  See the blocks on the ground near the 
statues?  Well, if you touch the egg, these blocks will 
blow you to the top of the gold piles.  Touch the statue on 
the left, and gain access to a MYTHRIL SHARD.  From here, 
jump to the stone platforms, and open the green chest for a 
SHELL-G.   Touch the right statue to gain access to three 
more PUPPIES.  Another green chest sits on top of a big 
block to the right of the Save Point.  Collect the 
treasures, save your game, and, if you haven't done it 
already, substitute Donald for Aladdin.  Two Boss fights 
are coming up, and they rely more on physical strength than 
magical skill.  Enter the Lamp Chamber.  

Jafar tells you about the importance of the Seven 
Princesses, and then orders Genie to crush you.
==========================================
Boss: Jafar
Difficulty: Easy
HP: 500
EXP: 600p
Rewards: Blizzara

Jafar will float around the room using his staff to bombard 
you with magic spells.  He has two main attacks.  The first 
is where he unleashes a long stream of fire.  You can avoid 
this easily, since it is concentrated in one spot.  The 
other one is a tad more difficult.  Large chunks of ice 
will 

									
								

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