Walkthrough
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https://www.kh2.co.uk
Official Kingdom Hearts Ultimania Guide [2004]
Game Versions: N/A (English)
Written By: Lo�c [Ruby]
Content Contributors: Pete Campbell
Chris Gurczynski [GHGB]
Tom [Mors]
Jack [Infamous Source]
-------------------------
Warning:
This FAQ contains spoilers
throughout, be careful.
-------------------------
-------------------------
You are currently reading
Version 0.9
-------------------------
Contents Table :
I. Introduction to the game
II. Contact Info
III. History of the guide
IV. Game Information
A. Commands
B. Cards
C. Battle system
D. Items *
E. Room synthesis
F. Moogle shops
G. Dark Powers (Riku)
1. How to change Form
2. Changing Form
3. Dark Riku Advantages
4. Sleights
H. In-Game Menu
V. Notes before playing
VI. The Walkthrough
[* = Only features Boss Guide ATM]
1. Traverse Town
2. Agrabah
3. Olympus Coliseum
4. Wonderland
5. Monstro
6. Halloween Town
7. Atlantica
8. Neverland
9. Hollow Bastion
10. 100 Acre Wood
11. Twilight Town
12. Destiny Islands
13. Castle Oblivion
VII. Reverse Rebirth
1. Hollow Bastion
2. Agrabah
3. Monstro
4. Neverland
5. Traverse Town
6. Atlantica
7. Olympus Coliseum
8. Wonderland
9. Halloween Town
10. Destiny Islands
11. Twilight Town
12. Castle Oblivion
VIII.Secrets & Codes (cheats)
A. Japanese vs. English versions
B. Codebreaker Codes
IX. FAQ (Frequently asked Questions)
X. Credits
-------------------------
I. Introduction to the game
This game is the GBA sequel of Kingdom Hearts. It takes place directly after
the ending cutscene of Sora, Donald, and Goofy chasing Pluto with a letter in
his mouth. The intro starts it all; you see Sora, Donald and Goofy continuing
their chase after Pluto as you zoom out and see the VERY long path. A full
moon is shining over the trio, Sora brutally wakes up while the other two are
still asleep. He gets up and walking towards a three way crossroad. He hears a
voice saying: "Ahead lies something you need-". Sora turns around only to find
nothing... He looks around and behind him the cloaked unknown appears again
saying this time: "-but to claim it, you must lose something very dear." The
unknown starts floating and starts turning around while fading off screen as
the camera continues along the path. You see a hand drawing on a notebook and
a weird creature in a cage next to the artist. The hands hold up the drawing
showing Castle Oblivion, then puts it on the table as you start to see the
real castle oblivion at the far end of the path. Sora is walking to it, still
unsure, as you see all parts of the oblivion castle in different angles.
Then the KH:COM Logo appears in front of us.
-------------------------
II. Contact Information
If you have questions, suggestions, critics, and other of that stuff contact
Me or Pete at:
zeroblath@hotmail.com [Me]
pc_mako@hotmail.com [Pete]
In your e-mails, please
put in as the subject
title "KH COM FAQ". Or
else I might delete it if
I'm in a bad mood =P
I have nothing to do with this game, meaning all names, characters, logos,
locations, and everything else in the game which is on this guide is owned and
created by Square-Enix, Disney and the developer, Jupiter. I have nothing with
the production or know any of the staff
This guide though, is copyrighted to KHU for entertainment and for anyone who
is stuck in the game but badly and has no clue how to continue and needs help
or simply to play the game with a guide for any other ways to finish levels
(always fun!). Copyright Kingdom Hearts Ultimania 2004-2005
This Faq may not be edited in any Shape or form!
-------------------------
III. History of the guide
[0.11] Thursday, November 11, 2004 - 20:25pm (GMT+1)
KH:COM is out! And I got it! I really LOVE this game! It's way too good
in sooo many ways! Anyways I did the entire floor 1 section since I don't
think I'll have enough time to finish floor 2. And I hope you get some
more help from this =P
[0.2] Saturday, November 13, 2004 - Noon (GMT+1)
Heh, I couldn't update yesterday because of school, now it's the weekend and
I'm working hard on it, sort of, I'm in Monstro (floor 5) in my real game but
I'll do Agrabah (floor 2) for now. And just a warning, I'm doing the game VERY
low level... I'm level 16 right now at my save file of Monstro and the boss' is
sort of hard for the moment... anyways I've added the CREDITS section and edited
some of the traverse town section for hints and stuff. Enjoy.
[0.3] Sunday, November 14, 2004 - 22:52pm (GMT)
Hey its Pete!
We have started to focus more on the Boss Guides for now as it is
clearly only common sense needed to navigate the Worlds. The remaining
Boss Guides will be up tommorow afternoon, including Riku IV/Marucia/Marucia II
[0.4] Tuesday, November 16, 2004 - 18pm (GMT+1)
It'sa me... Ruby! ehh... I suck at copying... >.>
Anyways I just have to thanks Jack so much for doing the 100 Acre Wood guide!
And omfg I didn't even know that... I just walked right through it lol!
Anyways I added... Coliseum! And... that's all! With all the boss guides of
course =P I'd work on Reverse Rebirth also but I'm stuck on Riku IV... that
b1otch! meh... anyways have a nice.. day? >.>
[0.5] Tuesday, November 17, 2004 - 18pm (GMT+1)
I feel horrible... meh... anyways I've added Wonderland to the
guide. Hope you enjoy it. I was going to add Monstro but I didn't have enough
time then :/. I've also putted up a Moogle Store section so that you can
understand them more if you'd want ^^ Edited the credits section and Notes
Before playing :
=Updated=
-Notes before playing
-Moogle store
-Wonderland walkthrough
[0.6] Saturday, November 20, 2004 - 1pm (GMT+1)
Damn, finally got Reverse Rebirth! I sometimes hate that random deck thing...
In atlantica I got all cards UNDER 5 of card value... yeesh... anyways I did
a major update for Reverse Rebirth, updating as I play! I also added a section
to understand how to use Riku's dark Powers and such... hopefully it'll help!
I'm gone for the weekend, or else I'd update even more... hopefully Monstro
will be updated once I'm back tommorow afternoon... but who knows?
=Updated=
-Dark Powers (Riku)
-Reverse Rebirth = 1. to 5.
[0.7] Sunday, December 12, 2004 - 8:30pm (GMT+1)
Sorry for the big lack of update, didn't have any time and I was on a class
trip that lasted a week. Anyways I added pretty much a lot since the KH:COM
came out in the US and I can understand all the explanations now and that.
I'll finish HB after the boss fight for tommorow hopefully, so yea, I'm level
43 and not 33 but it was because I fought the entire day for a valued 9 card
and found one easily in Monstro just now... stupid meh...
=Updated=
-In-Game Menu
-Sora's story = 5. to 9.
-Codebreaker Codes
[0.8] Saturday, December 18, 2004 - 8pm (GMT+1)
Happy soon-to-be-christmas people! I've got my winter vacation finally and
hopefully I can finish Sora's story with this. I'm really annoyed with Riku IV
today. Anyways, as you can guess the walkthrough goes now to the intersection
of Destiny Islands and Castle Oblivion. Something I'm really amazed is that I
managed to beat Darkside under 5 minutes unlike previous time ^^.
The strategy of it will be for 0.9 so see you at the next update!
=Update=
-Riku's Dark Powers (by GoodHeartGB)
-Sora's story = 10. to 12.
-English vs. Japanese changes
-Boss fights (1. to 9. {Guard Armor to Vexen})
=Future (highly sure) Update=
-Boss fights (10. to 13.)
-Sora's story = 13.
-Alternate Strategy for Darkside (By Ruby -me-)
[0.9] Tuesday, December 21, 2004 - 4pm (GMT+1)
Three days and it's Christmas (24th)! Hope you already bought your presents
for your friends and family. Anyways,
-------------------------
IV. The Game
Here is a section that will get you to understand
different aspects of the game.
A. Commands
Field Controls:
Control Pad: Move
A Button: Attack
B Button: Jump
When Near Save Point: A to open Save Menu
Game Menu - Press Start
Open Door: Stand near door, use Keyblade
Battle Controls:
Control Pad: Move Sora
A Button: Use Card
B Button: Jump
Left/Right Twice: Dodge Roll
Recharging Cards: Hold down A
L Button: Cycle Cards Left
R Button: Cycle Cards Right
B. Cards
Theirs two card categories in KH:COM.
- First Category: attack/magic/item cards
- Second Category: Enemy Cards
You can switch categories by clicking the Select button in battle.
C. Battle system
To get into a battle, it's different then in KH. You see an enemy in the game,
and when you connect you get into a new screen by going through flashy
effects, and then the battle ensures. When fighting a heartless, your cards
are at the bottom-left corner of the screen, health bar on the upper-left
of the screen, and your target's health bar on the upper-right corner of
the screen. When using a card, it will go into the middle, making your set
turn so you can use the next one, and the card you used will disappear
once your move is over. When an enemy attacks, a grey dark card will come
from the right corner and with an image of the attacking enemy.
Some battle hints:
+ When you run out of cards in your deck, you highlight the numbered card and
hold down the A button to reshuffle your deck. Once this happens the numbered
card will have a meter that will charge, and the number on it will say how long
it lasts.
+ To do quick chain combos, quickly hit the shoulder buttons. If the numeric
value shown on the cards adds up to a specific amount, then you'll be able to
use a powerful combo attack.
+ When facing off against enemies, the numerical value of the card being used
comes to play and chooses which attack can get through. The highest value of
the card, the better chances it'll get through. With a bigger collection of
cards you can perform combos by staking three cards together.
+ The enemies drop BLUE, RED or WHITE orbs, get them to get EXP!
D. Items
E. Room Synthesis
"To proceed to the next room, you'll need a map card. Map cards are used to
synthesize new, unexplored rooms. First select the map card you want to use."
Control Pad: Select a card
A Button: Confirm
B Button: Cancel
"Each Room has a criterion, e.g. this room has a criterion of 1+,
a card with the value of 1 or greater will allow you to enter the room"
"Cards have values from 0-9"
"Zero value cards, meet all criteria"
"There are cards without any value at all, called Keycards. These are used to
open special doors"
There are different synthesizing cards color. When going into a new room,
you'll need the same, lower, or higher cv it asks. Sometimes you also need
the same COLOR.
The Yellow cards are received at each world. There are only 3 for each world.
They are used to get into those yellow rooms in the map (SELECT or Start then
second option) for special events, boss fights etc.
Floor System:
Castle Oblivion is split up FLOORS. Each FLOOR can be turned into a different
world.
E.G. After completing Traverse Town (FLOOR 1) you'll be given access to the
world select screen depending on the world you choose, this'll turn into
FLOOR 2
Within each world there are ROOMS. These ROOMS can change in Shape, Size and
Layout, these changes are caused by whatever Card you use to access them (the
value of the card, refer to room synthesis).
F. Moogle Shops
Moogle shops are found in rooms. When synthesizing a room, if there's a moogle
picture on it, synthesize the room with it and you'll find a shop there. When
talking to the moogle for the FIRST time in the room (not the first time ever)
you'll get 5 keyblade cards (completely random). Sometimes they are awesome,
other times they are dissapointing. It's completely random I think!
When opening the moogle shop, you'll have two places to go to. The left is for
buying cards. The right is for selling your cards into moogle points. The unit
you use to buy are MOOGLE POINTS.
BUYING CARDS = When buying cards, you'll be using moogle points and receiving
5 in one package. When buying a packet, all of the other ones
will be randomnized again for your enjoyment.
SELLING CARDS = By selling cards, you can get moogle points. Be careful though
when you are doing so, because you might accidently sell your
greatest ally... or something XD
G. Dark Powers (Riku)
1. How to change Form
In order to change forms you need 30 DP in battle. To get the DP needed you
must either:
A. Card break an enemy and depending on the difference between values (up or
down) is how many DP you'll get.
B. Get hit 30 times. Each hit gives one DP.
2. Changing Form
After 30 DP is collected just use any card and Riku will enter this cool
transformation to his dark form. But if you are card broken during this you
will have to try again (your DP will stay at 30).
3. Dark Riku Advantages
A. Increased attack power.
B. The ability to use sleights.
C. Your dodge jump (similar to dodge roll) can go farther than before.
D. Your 3 hit combo will be more powerful - mulitple hits with just 1 card.
1st attack: Sliding slash will move you forward a bit and slash.
2nd attack: Spin slash that can hit 2-3 times.
Finisher: A falling jump strike that hits 3-4 times on the way down.
4. Sleights
A. Dark Firaga: Need- 3 soul eaters; Value- 16-25
B. Dark Break : Need- 3 soul eaters; Value- 5-15
C. Dark Aura : Need- 3 soul eaters; Value- 27
H. In-Game Menu
1- Review Decks (edit, change, select a deck)
2- World Map (see the level's map)
3- Map Cards (for creating a room)
4- World Cards (Which world did you already do or are in)
5- Status (Shows all abilities you did, press R for guide to using it)
6- Journal (Jiminy's Journal where he keeps enemies database etc.)
7- Quick Save (Saves the game for a CONTINUE at the main screen and quits)
-------------------------
V. Notes Before Playing
1. If you're getting frustrated when playing, just can't beat a boss, and really
starting to get a headache because of this, take a break, when you'll come
back you might be even better at beating the boss of level!
2. I recommend starting using Moogle shops at floor 4-5. By then you should
have enough moogle points and the card.
3. If you're feeling great and all, beat all the heartless in a room you're
in. To reset the heartless, leave then, before re-entering it, attack the
door and RE-synthesize it so you'll get new enemies again. You can never
run out now, except if you have no more cards =P
4. When spotting a heartless in the in-game field, strike it then so the
battle will start. This will get you the upper-hand of it.
-------------------------
VI. Walkthrough
When pressing START at the starting menu, by pressing L or R you can change
the visibility of the screen to choose the contrast of the screen.
After choosing it, choose your save file for the new game and the game starts!
= [Introduction + Tutorial] =
After the awesome opening movie, Sora & Co. are talking about they can feel
the presence of Riku and Mickey within Castle Oblivion. After this a
black-robed unknown appears. Donald and Goofy charge in to attack this
Unknown, but fail as their magic is useless. The unknown then tells Sora
that he lost all of his spells and his abilities.
As the game starts, you'll see Traverse Town, to access it
click the "A" button. You'll see a small scene in Castle Oblivion,
the Unknown will fade and you'll appear in Traverse! The unknown reappears and
Sora seems to notice he can't leave the place.
Get ready for your battle tutorial...
=================
BATTLE TUTORIAL-1
=================
A Donald card hops around until it stops in front of the Unknown. It then goes
to you and you can use it. Now at the bottom-left you can see the Donald card
to be chosen. Press the "A" button to summon Donald and he'll cast a fire
spell, which the unknown blocks. By pressing B, you jump.
If you hold B you jump a bit higher.
By clicking a left/right directional arrow TWICE, Sora will dodge roll.
Then, by pressing the A button multiple times you will attack, the chosen card
will go on the middle and disappear once it's executed. Do it 3 times. After a
small talk, attack until you RUN out of battle cards. You'll see a card with
the number "1" on it. Press A until that black card is filled up and you'll
regain a new set of cards to use! By clicking the L or R button you can switch
cards. Do it 6 times. After this, click SELECT and you'll see an EMPTY card.
This changes your card's category. Before this, you were at the first one,
[attack/item/magic], this second one is the [enemy cards] category.
So after switching back to your previous category, the current battle tutorial
will end and a conversation will start. After a while it will tell you your
in-game commands while you're NOT in a battle.
A = swing keyblade
B = Jump
Directional pad = Move sora
====================
BATTLE TUTORIAL END-
====================
Okay, so now you're free to go, get used to the in-game commands and then when
you're ready (you are by now right?), go towards the door and press the A
button (attacking a door... lol)... and guess what... new room synthesis
tutorial!
===============
ROOM SYNTHESIS-
===============
The commands are pretty easy, you can guess them really:
Control Pad: Select a card
A Button: Confirm
B Button: Cancel
Simple nay? Thanks to Jack for translations of the tutorial.
"Each Room has a criterion, e.g. this room has a criterion of 1+,
a card with the value of 1 or greater will allow you to enter the room"
"Cards have values from 0-9"
"Zero value cards, meet all criteria"
"There are cards without any value at all, called Keycards. These are used to
open special doors"
"To proceed to the next room, you'll need a map card. Map cards are used to
synthesize new, unexplored rooms. First select the map card you want to use."
Okay, understand a bit more? Anyways you'll have two cards...
which to choose... only the left one works :P
So choose it, and you'll get to hear the awesome (sort-of) TT music and
you're in a new place!
===================
ROOM SYNTHESIS END-
===================
=======================================================
= 1. [Floor 1] [Traverse Town] =
-Hints-
=When playing through traverse town, hit the lamps or step on houses since you
will get hp balls or Moogle points (really important) even (cards also!)
Hitting a lamp will turn it on or off.=
-Leveling up-
=When you level up you can raise three stats:
MAX HP (more Health Points)
MAX CP (more Card Points)
SLEIGHTS (Special card moves - choose it and click R and L for description)
-Battle Hints-
=When in the in-game field you see a heartless, attack it from then, and the
battle will start. One difference, the heartless/enemies are frozen for some
seconds.=
God I still miss traverse town... oh wait I won't annoy you with that lol,
anyways if you jump and go a level higher in front of you, you'll see a hexagon
shaped crystal, which is the save point! Get near it to save if you still
remember doing that each minute in KH1 since you thought a tough boss would
appear out of nowhere... which never happened... So if you save or not, you
can't after this for a moment, after one movement a barrel crashes on the
ground... intact!
So get over it and smash it with your keyblade (A button) and a keyblade card
(cv = card value) with a cv of 1! And guess what appears behind you... your
first REAL battle! A heartless! Be warned though, you only see one heartless
outside but there's more... IN the battle! Anyways I hope you paid attention
to the tutorial so get ready for some ass-kicking action! Walk over to him
to engage battle!
=Battle hints=
Attack the first one in front of you with a three hit combo,
that should do it. Anyways attack the others and you're done! You know you
can get some variety and use other cards by switching them (L and R) ;P
If you attack at the SAME time as the enemy,
the winner(highest CV) gets to card break the opponent ^^
Anyways after the battle, you will learn about Quick Save and what it does,
you can roam around if you want, if you JUMP on the sort of house opposite
of the save point, you'll get some health from it. So now, go for the door
at the far right and attack it. Room synthesis I smell! Thanks to the awesome
Heartless card, use it and you get into a new part of the Town! Wow it sure
did change meh... So this is the difficult and weird part, the rooms you go
to are TOTALLY random! The only thing that's the same are Where the doors
are! So I won't be able to tell you 100% but I'll tell where each door is
at and such. For more help on it, press START, then choose WORLD MAP(2nd
option). So anyways, go north in this room (fighting as needed if you want)
and synthesize this room.
New room, you have two doors, one north, another at the left. I say, GO TO THE
LEFT. In the world map it's a yellow one, meaning? Special! Doors with keyblade
are special doors, same for a heart or heartless card.
So go there and synthesize it. To do it, you'll need to use your YELLOW card
and another one, then an event will start. Leon has completely forgotten about
you and co, saying he never saw you in his life. After some confusing scene
and Yuffie appearing (making it MORE confusing) you'll get a battle tutorial
on how to battle.
=================
BATTLE TUTORIAL-2
=================
Each cards have a card value ranged from 0 to 9. When both you and the enemy
play a card at the same time, the higher valued card wins which is called a
"card break". Try it out.
The card with lowest card value will be card broken, so even great cards can
be card broken. When card broken you (or the enemy) becomes open to other
attacks. Cards with 0 as card value are SPECIAL.
The 0 card can card break ANY cards the opponent plays, but it can be card
broken by any, sorta like a double edged sword. After this is how to STOCK.
You don't need to use each card individually one by one, you can stock them
until three (maximum) and use it. This is much more powerful and the card
value of the combo is all numbers added together. To stock press L and R
at the same time, then to use it after stocking three cards press L and R.
Special abilities can be used by stocking, they are called "sleights", but
when using a SLEIGHT, you will lose the first card for the entire battle but
getting it back at the end only, losing everything is bad luck.
====================
BATTLE TUTORIAL END-
====================
So, had fun? You'll get a new yellow card (key of guidance) for another
special room for the world, and get a Simba summon card ^^. Anyways now
you'll be leaving this room and appear in the previous one, and it has it's
chances of NOT being the same as before :P
So now, go to the north room, and hopefully you can synthesize it, or else just
fight until you can. In the third room, again head to the left fighting until
you reach the door. This time, synthesize a yellow card again, with a card with
a cv of 3 or higher.
This time, the conversation is of Leon, you, aerith and yuffie. This isn't
helping a lot to understand what's going on but you'll leave anyways.
You'll get a yellow card (Key to the Truth) for the last special room. Anyways
go up north and synthesize this room as always, after this, guess what, just
find the door on the left/up area! This time by synthesizing it, you need a
GREEN card, and the yellow one... and with this... you'll get... into...
another room! Cid is here (alone) and you'll engage into a convo... anyways
you'll see the camera showing the clock tower place Gizmo shop remember?
From KH1? So now, the screen will shake as the bells are ringing... and I
hope you've been waiting for this... your first BOSS!
==================
BOSS: Guard Armor-
==================
Recommended Level: Any, but for security 4 or higher.
_________
Attacks:
1. Footsies: Sends the feet stomping at you. Slow and easily walked around.
2. Claw spin: spins the claws around the center torso.
3. Clawing: uses the claws to hit you, if sandwhiched between it and the
edged can do continous damage with multiple cards, dodge roll to escape
this situation
4. Jump: jumps and lands on you, just try to get out of the way
5. Torso spin: after the other parts are defeated this is the attack it
will use. Not exactly dangerous
_________
Strategy:
Keyblade cards: Since this is what your deck mostly comprises of use them.
Just attack him when you can and stop to dodge his attacks.
Magic cards: You can only use these on his lower portion parts (feet) and
when he's knocked to the ground from a card break or green
Mickey card. The higher lvl spells (e.g. blizzara, firaga, etc)
can hit higher enemies but you most likely dont have the cards
to support these moves yet.
Summmon/partner cards: use goofy and donald together in stock combos to
insure against card breaks. Since these cards dissapear
after use any way using them in stock moves doesn't
matter.
===================
END OF BOSS BATTLE-
===================
So, after the cutscene of Aerith explaining to you a warning that memories can
be dangerous and some talking, are we done with Traverse Town? Yes! Go to the
upper-right room (if you look at the world map). Climb the ladder until the top.
Save then enter the... door! Why not go to the other rooms we didn't visit?
Wondering? There's a special yellow card bar to unlock it which we DON'T
currently have. So sorry for any disappointments =P
Castle OBLIVION!
So now that we're back to Oblivion Castle... The unknown comes back. Someone
comes to the rescue! ... Wait... that's another unknown... nvm >.>
So he summons two weapons... and a fight starts!
===========
BOSS: Axel-
===========
_________
Attacks:
1. Normal attack: hits you with his weapons a few times about 3 not much
damage though.
2. Wheel Throw: throws his weapon at you and teleports to other side and
catches it.
3. Fire wall: sends a wall of fire at you, not exactly that fast and can be
dodged if you move behind axel at the last second or dodge roll through it.
_________
Strategy:
Keyblade cards: Just slap him with them when your close enough and have the
chance
Magic cards: Blizzard will do tremendous damage to axel use it as often as
possible
Summon/partner cards: Goofy can do a "bit" of damage but hes not exactly
useful. donald isnt that great since he likes to use
fire more often then his other spells (IMO) and that
will heal axel.
===================
END OF BOSS BATTLE-
===================
You'll get "world cards" deck which contains 5 worlds: Agrabah, Wonderland,
Olympus Coliseum, Monstro and Halloween Town. Axel will appear and some more
conversation will start. After this, going up the stairs will give you a
warning that if you go back to the previous level the world's rooms will be
resetted. So continue. They'll talk some more mentionning Hollow Bastion but
they forgot the name, proving they're forgetting memories.
"Oh for Pete's sake!" -Donald
After convo save and go up the stairs to choose Agrabah!
=======================================================
= 2. [Floor 2] [Agrabah] =
-Hints-
=The barrels that are very light light light brown (close to white) can't be
destroyed. So don't bother. But sometimes hitting them gets you an item or
hp, moogle points so still try your luck.=
You get in Agrabah pretty early this time of the year... Anyways directly as
you arrive there, you'll need to help Aladdin fight some heartless. Easy as
cake... Anyways once you're done, more heartless will appear... do not fear! The
genie is there! After he rescues you (even if you'd come out alive) you'll
be able to play. So now, go to the upper-left section to open a key door.
It's random what you need but for me I needed a green card and the key card.
So after synthesizing it, you'll see a short cutscene. Nothing important. So
leave and go up to the north room. This time, take a left and enter this
room. Enter the key door (simple as that!) by adding multiple cards together
to get 15 or higher, and use your key card. Jasmine is surrounded by
Heartless! Go and save her!... not... the Genie takes care of them. I know,
you're all sad that you didn't get to fight the heartless... right? Well don't
worry! More just came from delivery! Now go teach them a lesson! After
defeating them, Jafar comes and just takes the Genie and Jasmine, just like
that! I mean, come on, can you believe that! He has noooo matters! I think
someone needs a good "getting-killed" lesson!
Ok just head south twice until you can get to the last locked room, to your
right. I needed a red card and the key card, so if you have it, no problem.
Open the door... and get ready for a boss fight!
============
BOSS: Jafar-
============
Recommended Level: I easily beated Jafar on level 7.
_________
Attacks:
1. Molten fire ball: goes into the lava and picks up a meteor and tosses
it at you. Cards can easily be broken but the damage is quite good if it
doesn't happen.
2. Ground smash: smashes the front panel and makes the panels change
position.
3. Laser eye: Jafar will shout and then make a laser that goes across the
screen just jump because only the front bit of the laser can hurt you.
_________
Strategy:
Keyblade cards: Since your main goal here is to hit the lamp that Iago carries
keyblades are the only way to go up to a certain point which
you're either on platform that is completly raised or you use
a green mickey card.
Magic cards: Only useful when on a high platform or after a green mickey card
is used. Healing of course - you need 1 or 2 cure cards.
Summon/partner cards: Donald is decent but dont expect too much from him.
Goofy is yet again a waste of your time. Simba is an OK
choice, but like donald dont expect too much from him.
===================
END OF BOSS BATTLE-
===================
After defeating Jafar, Genie will join you; equip him when you can since
he's pretty useful. So just climb the ladder to your right, save on top
and enter Castle Oblivion again.
Nothing much here to do, just follow the conversations and go up the stairs.
You'll see a small scene of Namine drawing. If you're not paying attention,
you'll see it again in two floors or so I think. So after more conversations
save if you want, and go up the door and choose your location... Olympus
Coliseum!
=======================================================
= 3. [Floor 3] [Olympus Coliseum] =
-Hints-
=If you see three boxes (small) together, you can't do anything to them,
so don't bother XD=
As you enter the Olympus Coliseum, I know you'll realize one VERY sad thing,
no more coliseum matches!! *whimpers*... ok maybe not THAT sad but I enjoyed
them... atleast... guess KH2 needs to be waited for >.>
So after the discussion, Hades and... CLOUD (yay!) appearing, you'll be
enjoying yourself, at the beach... hmmm at the coliseum beating heartless
and stuff... just like the good ol' days...
In the first room, just kill any heartless if you're in the mood for that.
If not, open up the door to the right ^^ Next room, you can't open the key
door in the right of the room just yet, so open the one that is up. This
key door needs a gold bar so it won't work neither, go up again. Next room,
the key door is the last one this time, so not this one, go to the right
into (again) a new room. Then the south door is FINALLY ours! Synthesize it
(battle if needed for cards) and open it up. Herc and Phil! Anyways after
Cloud comes in and they... do a... race (?) you're playable again. Guess
what? Go back ALLLL the way to the start! Where the first key door you saw
is! So after a long (or short) and tiring (or easy) journey (or walk)... oh
wait! You're transported to the room just above it! How nice of them =P
So go to the first key door (door to the south) and open the door.
Cloud is there and challenges you to a battle to death (I think)!
=================
mini BOSS: Cloud-
=================
Recommended Level: 10 is good.
_________
Attacks:
1. Normal attack: Cloud just attacks you normally
2. Triple air slashes: His stock move, and the move you get by using
three cloud cards in stock combo. He goes in the air, comes down and slashes
for three times. Card break with a 0.
_________
Strategy:
ALWAYS keep a 0 (cv) card on yourself, and never let it card breaked. Use
it only when it's the triple air slashes, so never use it in a stock combo
neither. For his normal attacks, it's easy so just dodge, he has some pretty
decent card value in the attacks so he might card break you once or twice.
Just use stock combos SOMETIMES (not always) and attack normally and you
should be having no problem!
========================
END OF mini BOSS BATTLE-
========================
After this easy (mini) boss fight, next room is... Hades (big) boss fight!
============
BOSS: Hades-
============
Recommended Level: 14
_________________
Recommended Deck:
1 card: 0 card value
2 Blizzard (or 1 if you can't get a 2nd)
Simba can help
2 Cure spells (very important)
Keyblades: over 4 Card Value
DO NOT take Genie, he is useless here. Fire HEALS Hades.
_________
Attacks:
1. Fire finger: Shoots a small puff of flame that doesnt even travel across
the screen (visibly) it can be dodged but doesnt do much any way
2. Flamethrower: Puts his hands forward and shoots flames, this is his
most lethal move. this will do continuous damage and is very annoying
and almost impossible to get out of after being caught in it.
3. Fire Ball: Throws a fire ball at you
_________
Strategy:
Keyblade cards: If you use keyblade cards you want to stay behind Hades as
often as possible. Don't go on the defensive in this battle
or you'll end up dying. Slap him with your key as often as
possible. He does have 0 cards so be careful of card breaks.
Magic cards: You want blizzard cards here big time. One blizzard can take a
huge chunk from his life. If you have 2 or more combine them
together using the stock move and you'll perform the next level
of the spell. Be careful not to miss or you'll have wasted a good
magic move and one of your cards will dissapear for the entire
battle (the first one of the combo). Also have a Cure or two and
combine them if you think you'll be card broken or need a lot of
health back.
Summon/partner cards: Don't use Goofy at all hes a waste of time against
bosses. Donald should only be used if you put him in a
stock combo as the first card. If you have multiple
cards of the same summon (e.g. 2 or 3 simbas) combine
them to get the full effect. Simba though isn't much use
here due to the fact that his lvl 1 summon (1 card)
doesn't do much damage and the lvl 2 doesn't either and
only adds a mediocore stunning effect that doesn't last
long at all. Lvl 3's stunning effect doesn't last on
Hades very long either.
===================
END OF BOSS BATTLE-
===================
Whoo! Now that was fun! I think... anyways you'll get a Cloud card now! One
of your greatest ally, if not first (Cure spell is better lol). So climb
the latter as always, and on top save then enter the room to Oblivion castle.
In it, after a small discussion, go up the stairs and you'll see the first
UNKNOWN discussion scene. They're very interesting I suppose... too bad I
don't understand a WORD they say =P After this choose your next location...
=======================================================
= 4. [Floor 4] [Wonderland] =
-Hints-
=The flowers you'll see and meet with, when attacking them they give you
HP balls, Moogle points or even cards I think. So don't forget to wack them!=
Oh joy... like I wanted to go here anyways... >.>
Eugh! A talking RABBIT! I thought we killed him in KH1... oh wait... that
wasn't it... beh... anyways after the talking cutscene enjoy your stay at
WONDERLAND! (unlike me...)
Anyways go to the left, hitting heartless and flowers as you go. Synthesize
the door to open it and enter the next room. In this one, go to the upper part
of the room, a key door room is to the right but the door to it is somewhere
else = not here. Open the door at the upper part and enter the next one. The
2nd key door is at the right here so don't forget it. The upper door leads to
the room just before the LAST key door. So go to the left one since it's the
last one. Here, open the south door with a numbered card that is required and
the key door card. So after some discussions... cards come jumping at you...
MINI BOSS FIGHT!
=================
mini BOSS: Cards-
=================
Recommended Level: any level and it's easy really.
_________
Attacks:
1. Normal attack: attacks you.
_________
Strategy:
Just hack and smash and heal when needed. This is just really easy.
========================
END OF mini BOSS BATTLE-
========================
More cards come towards you after the battle but you run away... no you're not
scared but you've got some... ehh family problems yea! Anyways now go to the
2nd key door. If you remember, good ^^ If you don't... Go to the room to the
north and open the key door at your right and you're there! Anyways Chesire
Cat makes it's appearance! Now that's something that is... better than a...
talking... rabbit >.> Cutscene finished - moving on.
"Try too hard to remember and your memories might lie to you."
(Sora daydreamed of Kairi earlier and remembering her she changed to Namine,
meaning he tried hard to remember so his memories of her appearance lied.)
Now after this, go back to where the 2nd key door was (in which room) since
you are back at the start, so normally you should find your way, if not:
Left, up. Then open the upper door to enter a new room, here go to your
left and open the last Key door... get ready for a boss fight!
==================
BOSS: Trickmaster-
==================
Recommended Level: 14 works easily
_________
Attacks:
1. Flame twirl: twirls his little flaming things around as he walks arcross
the screen. not much damage
2. Floor smash: smashes the floor damaging all who touch it
3. Fire/ra/aga: crosses arms and throws/shoots it at you
4. Flame twirl vertical: twirls the flames at his feet then raises them in
the air damaging you if your in its path
_________
Strategy:
Keyblade cards: Keyblades are nice here since magic doesn't aim any higher
than sora (well most of it). Use keyblades for most of this
fight.
Magic cards: Only use magic cards after using a green mickey card to raise the
table in the center of the room. But if you do get a chance to
shoot him on the table the damage from magic is very high. Also
if you use a lvl 2 or 3 spell that could work but remember about
using 3 card combos. You'll lose cards like nuts.
Summon/partner cards: Don't use goofy he doesn't do crap to bosses and further
more dont use him on any boss at all. Donald is ok since
his magic tracks and he can heal you. If you use
multiple donalds in a stock move his magic will be lvl 2
spells. simba is not a boss summon at all since he's lil
damaging and meant for regular heartless. Genie will
typically use Gravity and Stop the most and that doesn't
effect Trickmaster at all so don't use Genie either.
Cloud will pwn (properly own) the trickmaster but only
if the table is raised or if lucky: when he's kneeling.
===================
END OF BOSS BATTLE-
===================
At the end, climb the wine to reach the top and save. Then enter the door.
Well whaddya know? Same Namine drawing cutscene! I told you it'd happen!
Anyways after all the conversations. Save again if you're bored and get
to the big man-eating-flying-in-space-world... which is a WHALE! Heh...
=======================================================
= 5. [Floor 5] [Monstro] =
"Well, for Pete's sake."
Pinoke and Gepetto are still inside Monstro (not in TT like the end of KH) so
after some talking follow Pinocchio. Anyways when you can move, there are two
paths: East and north. The east path leads to the room previous of the 2nd
event room so remember the location. Go to the east door still but open the
north door, then east one. The special door is the 1st event door so go to it.
Try synthesizing it (or else battle for map cards) and enter it.
After some discussions you'll leave the room and appear at the previous one.
Make your way back to where you found the first key door leading to the 2nd
event room, and prepare for a boss fight.
====================
BOSS: Parasite Cage-
====================
Recommended Level: 17
_________
Attacks:
1. Tentacle Smash: Pretty obvious hell smash at you with his tentacles the
CP on this card isnt to high usually so its not much of a problem to card
break but if you get hit by it youll be knocked into the
slime for extra damage
2. Poison bubble: this attack takes a while to perform and is not
very strong. He basically sucks up some air and spits a large bubble at you.
_________
Strategy:
Keyblade cards: When the panel you're on moves to the front use keyblade cards
to deal quick damage and land safely back on the panel. Also
use keyblade cards to card break it's attacks so you dont get
knocked into the acid.
Magic cards: Use when the panel moves to the back. Aim right and don't use
gravity magic since it wont work as is the case with most bosses.
Summon/partner cards: Dont use Goofy as always and only use donald in a stock
combo as the first card. Simba has no use here, Cloud if
you have a high CP one or combine it with other cards is
quite good here but only in front line. Genie is almost
useless do to the fact that 2 out of his 3 spells
doesn't have any effect on the Parasite Cage.
===================
END OF BOSS BATTLE-
===================
One more event room and your donneeeeeee... Monstro is sure long... so much
rooms.... Anyways go to the north/west way or west/north way (leads to same
room). I recommend fighting enough to get a Teeming Darkness with a card
value that matches the last event room's door card value. Next go north and
then east for the room just before the last event one.
=====================
mini BOSS: Heartless-
=====================
Recommended Level: whichever you want...
_________
Strategy:
This is a very different battle, you have to kill Shadows until the upper-
right bar is completely filled up, and before the battle is over, with
Teeming Darkness there will be much more heartless so more chances to win.
So this is basicly a very fast hack&slash mini boss fight.
===================
END OF BOSS BATTLE-
===================
This might have taken several tries but that doesn't really matter, just don't
give up. To know if you won, the bar won't drop down when it's full and when
you defeated all the shadows you'll see a Dumbo card which you need to get.
So after the conversation go up the... bone ladder and save, get back to
Castle Oblivion. Larxene and Axel will be discussing an important matter about
Sora's memories and their "plan" to take the Organization...
Save, go up the stairs and choose the last world of the first set: Halloween
Town!
=======================================================
= 6. [Floor 6] [Halloween Town] =
After Jack Skellington's introduction (good thing that he's back) finish the
conversation and you'll start HT. Go to the east room right away. Wow, if you
look at the map card you'll see LOTS of rooms... guess Monstro was easy
compared to such thing... anyways here's how to access each event room from
the START:
1st event- East
North
West
You'll be at the Dr. Finkelstein's laboratory. He'll explain his experiments.
Then you'll tag along Jack to find Sally.
2nd event- East
North
North
East
South
Sally is there and has the potion, saying to Jack that it's dangerous, before
anyone could do anything Oogie took the potion, talked then ran away and for
you to follow.
3rd event- East
East
East
East
South
===================
BOSS: Oogie Boogie-
===================
Recommended Level: 21
_________
1. Dice Roll (Regular): While your down below him he will throw 3 dice
always at a CP of 7 you need to Card Break them to get the spikes
lowered so you can get to Oogie. if you don't Card break any they
will summon either blades that come to slice you up or a spinning
top of death.
2. Dice roll(Drop Down): This will drop when you are up with Oogie too
long and will knock you back down.
_________
Strategy:
Keyblade cards: Use them in either of two ways or both:
1. to card break the dice
2. to attack oogie when you get up to him.
Magic cards: Exactly the same strategy as keyblade cards. And gravity
doesn't do anything as usual.
Summon/partner cards: Use these when you get up to Oogie; don't waste them on
the dices.
===================
END OF BOSS BATTLE-
===================
Wow that was soo easy... Especially since I was level 26 (had to fight a lot
for cards to get to event doors... it was hell) so anyways after the cutscene,
everyone's happy yay... Anyways go up the ladder, save, enter castle oblivion.
Whooo Larxene will talk to you telling you a lie, that the paopu fruit was
given to you by Namin� and not Kairi, anyways boss battle.
==============
BOSS: Larxene-
==============
Recommended Level: 22
_________
1. Physical Attack: Basic slash with the claws you can try to dodge but it's
not a powerful attack
2. Thunder/ara/aga: Thunder based attack
3. Forward Lightning: Shoot's the lightning out of her claw weapons
and straight at you
4. Claw Missle: Several missiles aimed and then shot at you,
avoid using Dodge Roll.
_________
Strategy:
Keyblade cards: Hate to say it but, you heavy Magic users are gonna have to
get used to keyblades for this battle. Magic is hard to work
with Larxene due to her high speed. You can't shoot magic
nearly as fast as she can move. Keyblades are probably the
best choice here.
Magic cards: Cures are really all you need. And maybe if your a magic marksman
you can use blizzara/aga to damage her since there attack is wide
spread and still powerful.
Summon/partner cards: Don't use Donald or Genie. Donald might cast thunder on
her and heal her and same thing with Genie and his other
two attacks don't have any effect at all. Cloud might
work if you can position him right.
===================
END OF BOSS BATTLE-
===================
After the battle, some more talking, go up the stairs and Vexen will make an
introduction, anyways some more talking, save and go to Atlantica.
=======================================================
= 7. [Floor 7] [Atlantica] =
I hate this level, soooo boring... not much diff, between KH and KH:COM it
seems... Some talking and you get the Key of Beginnings.
These all start from the FIRST room.
1st event- West
South
West
Sebastian is here and explains that the trident was stolen, and that the kind
was worried. Anyways after the discussion you'll be leaving. You'll be from
the first room (WEST - WEST). But the way is from the start.
2nd event- West
North
East
You'll find Ariel in her grotto, Ursula will show up and they'll talk about
their "deal". Sora appears after she left and explains that they'll help since
she can't trust Ursula. You'll get a new temporary ally card, Ariel.
3rd event- West
West
West
West
South
Prepare for you're worldly boss fight, Ursula, only after a conversation.
=============
BOSS: Ursula-
=============
Recommended Level: 25
_________
Attacks:
1. BIG OL BEAM!: she shouts some weird phrase and then about 1 sec later will
let out a big beam from her mouth, just move to the opposite side of the way
she's facing and you'll be fine.
2. Bubbles: she will spit a few bubles from her mouth that sorta track you
but arent that damaging, more of a delay than an attack.
_________
Strategy:
Keyblade cards: These will probably do the most in this battle. You can use
them to get the tentacles down easy and damage the head after
they're down.
Magic cards: Not so useful in this battle. Magic cards can help for lowering
tentacles but hiting the head will be difficult without the green
mickey card. Thunder is damaging on her and can hit her easily so
if you're going to use magic get some Thunder spells.
Summon/partner cards: For partner cards use them as you see fit none are
exactly a great help in this battle except Donald. For
Summon cards, Cloud can help get the tentacles down but
hitting the head won't work with exception of using a
green Mickey card. Genie is crap against bosses so don't
use him (until further notice don't use genie).
===================
END OF BOSS BATTLE-
===================
Flounder will excuse himself to Ariel. Some more talking, go up the ladder
and enter Castle Oblivion to see Riku.
=============
BOSS: Riku I-
=============
Recommended Level: 26
_________
Attacks:
1. Normal attack: 'nuff said
2. Jump strike: Jumps and hits you.
_________
Strategy:
Keyblade cards: Use em as you see fit.
Magic cards: Use them as you see fit.
Summon/partner cards: Use them as you see fit.
===================
END OF BOSS BATTLE-
===================
After defeating him, he'll run away, go up the stairs and save then choose
your next location: Neverland.
=======================================================
= 8. [Floor 8] [Neverland] =
Tinkerbell will show up and lead you somewhere so you'll follow her.
These all start from the FIRST room.
1st event- East
North
East
Peter Pan will introduce himself and you'll learn that you're on a Pirate ship.
After some talking you'll be leaving. From starting point you are :
East-North, so go South once then west to be at the starting point, but you
can guess where to go just by going south once.
2nd event- East
East
South
You'll find Wendy and start a conversation. Peter Pan will leave and your temp
ally card will be gone. Go north-west and your at the starting point.
3rd event- East
North
North
North
West
You'll see Captain Hook which already has Wendy as a hostage, but Peter saves
her. Boss battle will start.
===================
BOSS: Captain Hook-
===================
Recommended Level: 30
_________
Attacks:
1. Regular attack: pretty good damage but just a regular attack
2. Slice and Dice: he uses this when he stocks cards of a certain order
and if you are caught on the edge of the screen you will take heavy damage
3. Fire bomb: throws a fire bomb and sometimes will stock and throw
multiple bombs that do heavy damage
4. Bomb presents: usually will launch in the middle of the screen that
launches a bunch of present looking things that explode on contact and
after a bit of time.
_________
Strategy:
Keyblade cards: Until he gets low in hp don't use them in stock moves. Once
he gets down to half the green bar start using them in stock
to lower his HP quickly. Or just attack as normal - either way
is fine but one is safer card wise.
Magic cards: Hook jumps around a lot and it's hard to hit him with magic. Even
a blizzaga with a wide attack range has a hard time hitting him.
Summon/partner cards: Don't use partner cards unless you use them in stock
combos other wise it's a waist of time and you'll be
card broken. All summon cards except Genie have some
effect on hook but they're not that great (and Dumbo -
Dumbo is a waste of everyones time).
===================
END OF BOSS BATTLE-
===================
After the battle is over, you'll get the Tinkerbell summon card, go up the
ladder, save and enter the door to Castle Oblivion. Riku is there, new boss
battle!
==============
BOSS: Riku II-
==============
Recommended Level: 30
_________
Attacks:
1. Attack: jumps and attacks normaly, it's not that strong
2. Energy ball: A stock move. after getting a full stock he'll usually cast
this. To dodge, dodge roll right through it.
_________
Strategy:
Keyblade cards: Use at your will.
Magic cards: Use at your will; but be warned he's hard to hit.
Summon/partner cards: Use partner cards in combos especially Donald since his
spells track. Other summons use at your will.
===================
END OF BOSS BATTLE-
===================
Geez Riku is really aggressive towards Sora lately... Anyways go up the stairs
and a convo, and now they're thinking that Namin� is Kairi! Wow. Anyways get
ready for a great level, Hollow Bastion!
=======================================================
= 9. [Floor 9] [Hollow Bastion] =
Poor ol' Beast... no luck with women right? =P
These all start from the FIRST room.
1st event- North
North
North
North
West
You'll find Belle in the library and she'll explain that she's held captive.
Maleficient will enter the room while you hide and take away Belle again. You
will be back at the previous room, go SOUTH four times to be back at the start
or just twice (and don't pay attention to the two Norths here).
2nd event- North
North
East
South
South
East
Maleficient and Belle are in a new room. Beast will show up, Belle'll lose her
heart and everyone's mad at Maleficient. Anyways Beast will join your party.
To go to starting point: North, North, West, South, South.
3rd event- North
North
West
Maleficient is there and get ready for a boss fight after the convo!
=========================
BOSS: Maleficient Dragon-
=========================
Recommended Level: 33
_________
Attacks:
1. bite: pretty obvious, she bites at you
2. fire spit: spits fire on the floor. If your standing on the platform
summoned by a green mickey head card you wont get hurt.
++++++++++++
Sub Attacks:
1. The fire spit move creates lil fire things that run around and can be a
pain. Once again if you on the platform youll be ok from them.
_________
Strategy:
Keyblade cards: These will get you through most of the health bar. Just attack
with them whenever you can.
Magic cards: If you use mostly magic then you're gonna have trouble. In order
for you to hit her with most spells you need to either get a
green mickey card by destroying her little flame minions or wait
for her to lower her head. The earlier of which being the more
favorable condition. You want quite a few healing cards for this
fight since she attacks pretty darn fast and is quite powerful.
Summon/partner cards: Goofy can't hit her unless she lowers her head - same
with Beast. Donald can help a bit in this fight. Cloud
works nice against her but only use if he's high card
value.
===================
END OF BOSS BATTLE-
===================
"There they go with the mushu stuff, a-hyuck!"
Goofy answers is all... anyways you'll be done with Dragon and be climbing
some ladder! Save. Get into Castle Oblivion and Riku... not... no Riku this
floor!
"Terribly sorry, Vexie"
Riku was actually under Vexen's orders. You'll be seeing Marluxia and convo
will continue. Done? Good, save and choose your next destination.
=======================================================
= 10. [Floor 10] [100 Acre Wood] =
Weird little fella... anyways Thanks to Jack for a full guide on 100 Acre
Wood.
- Jump into rabbit's cart and lead pooh to climb in with you
(with the R button). this will cause one of the wheels of the cart to fall
off.
- Stand next to piglet and lead pooh over to get a conversation to occur
(gets you 'confuse').
- Get pooh to grab onto the group of 5 balloons.
This will get owl to bring him back down to earth (gets you 'Spellbinder').
- Lead pooh over so that he falls into the hole with the tracks leading to
it. This will reveal roo (gets you 'elixir').
- Skip past tigger for now, and lead pooh further down the path and speak
with eeyore (where you'll find he's looking for his tail).
It's stuck in a tree branch near him, but you won't be able to get it just
yet.
- Past eeyore, get pooh to jump in a complete circle from stump to stump
(on the 4 stumps which form a square-shaped pattern).
this will get tigger to appear and a conversation to ensue (gets you 'idyll
romp').
- Lead pooh to the beehive (located on the right side of the path, just prior
to the 4 stumps that you got pooh to jump on). this will cause a group of
bees to chase him, running into the base of the tree and knocking eeyore's
tail down from the branch where it was stuck (gets you 'bind').
- Using your keyblade, pound the 12 posts into the ground
(two groups consisting of: 7 posts and 5 posts). and then move back and
forth in the area between where you pounded the 12 posts down. hit the
cabbages as they roll down with your keyblade. after you've "stacked" 14 of
them, rabbit will appear and thank you for neatly stacking his cabbages
(gets you 'synchro').
- Lead pooh to the end of the path to get the card 'Bambi' and exit the 100
acre wood.
After this new boss fight.
============
BOSS: Vexen-
============
Recommended Level: 35
_________
Attacks:
1. Shield slap: his normal attack, not very powerful
2. Ice blast: stock move much like riku's
3. Freezer: stock move, freezes you in an ice block rendering you helpless
for the time being. Use the d-pad to get out of, hit buttons like mad to
break it. It also drains your HP the longer your in it so get out so QUICK!
4. blizzara: pegs you with ice.
_________
Strategy:
Keyblade cards: Get behind him and smack him silly with those things.
These work just about as well as the other types of cards.
Magic cards: These work a little bit worse than keyblade cards since you need
to attack quick to get hits in on Vexen. Fire magic works best
since it moves faster and does a LOT of damage to Vexen.
Summon/partner cards: All of them work just some better than others. Use at
your own disgretion.
===================
END OF BOSS BATTLE-
===================
Vexen will make a card from a memory at the 'other side' from your heart, and
it's Twilight Town. Go up the stairs, conversation about Axel's next mission:
killing Vexen, save and next destination:
=======================================================
= 11. [Floor 11] [Twilight Town] =
Something diffrent now: Only one key door. But if you want you should visit
everything for EXP or just for fun, if not here's how to get to the event:
Key Door (start): East
North
North
West
Geey Vexen is really pissing off Sora now isn't he? Nothing unexpected: boss.
==============
BOSS: Vexen 2-
==============
Recommended Level: 38
_________
Attacks:
1. Sheild slap: his normal attack not very powerful (again)
2. Ice blast: stock move much like riku's
3. Freezer: stock move, freezes you in an ice block rendering you helpless
for the time being. use the d-pad to get out of hit buttons like mad to
break it. It also drains your HP the longer your in it so get out so QUICK!
4. Glacial Spike: stock move, a trail of glacial spikes starts erupting
from the ground tracing your every path just run as fast as you can to avoid
5. Ice puddle: freezes two spots on the ground that if stepped on sora will
slip and go into an upside down fetal position and be immobile for a second.
6. Recover: Always uses this when about to die, only once I think.
_________
Strategy:
Vexen's been holding back till now hasn't he? Really hes not that much
stronger but his card using is faster, and the CP of the cards are decent so
he may card break you often. So basically just use the same strategy as
before.
===================
END OF BOSS BATTLE-
===================
After some whining of Vexen, Axel makes an awesome appearance, kills Vexen and
goes (with some talking of course). So cry on someone's shoulder if you were a
Vexen fan (unlike me) and save, enter Oblivion. Major plot discussion about
the Unknowns, and Riku is teh back one, Riku III I might add.
===============
BOSS: Riku III-
===============
Recommended Level: 39
_________
Attacks:
1. Lightning Attack: jumps and attacks normaly, it's not that strong
2. Energy ball: A stock move. after getting a full stock he'll usually cast
this. To dodge, dodge roll right through it.
_________
Strategy:
Mostly the same as before but his CP is again higher this time on his cards
and his attack can some times stun and are lightning based this time, really
just stick to the same strategy as before. If you dont remember what that is
it's just a simple proccess of keeping your HP up if it gets low (if you have
tinkerbell that shouldn't be to hard). He is even tougher and faster but not
by much so just heal and attack.
===================
END OF BOSS BATTLE-
===================
After defeating Riku has he runs away as usual, Sora REALLY agressive towards
Goofy and Donald, Namin� runing away or something, Saving, DI!
=======================================================
= 12. [Floor 12] [Destiny Islands] =
Tidus, Wakka and Selphie are talking, etc. I can't make up my mind though,
the HER that the trio talk about is NAMIN� or KAIRI? obviously Namin� but I've
got a tiny doubt... meh nvm...
1st event- West
North
East
Riku is here, same spot as in KH1. He obviously doesn't know what Sora's
talking about. The earth will start shaking and surely for the 2nd and last
event room... You'll start back at the first room.
2nd event- West
North
North
North
East
East
East
===============
BOSS: Darkside-
==============